Red Steel 2 with MotionPlus support confirmed
Friday, January 23rd, 2009 at 12:47am by Jake
During an important conference call yesterday Ubisoft accidently let slip that Red Steel 2 is currently deep in development for a release before March 2010. While announcing the return of franchises for the new fiscal year Ubisoft president Yves Guillemot stumbled upon the return of a MotionPlus controlled Red Steel 2.
Talks of a sequel to the Wii FPS launch title have been floating around since E3 2007, but we have yet to have an “official” confirmation. However, today’s slip up pretty much sets a sequel in stone. I can’t wait to see a 1:1 control interface for both the gunplay and sword dueling. Here’s to online play!
Minus the poor control scheme, I found the original Red Steel to be quite a blast. It was a Wii FPS built from the ground up that was actually aimed at an older crowd. Pick it up if you haven’t yet done so. You can’t beat a used game for $10 bucks.




January 23rd, 2009 at 2:23 am
Red Steel had soo much potential. But the rush to release it alongside the videogame ruined it. I like the game idea – an FPS that has NO aliens and NO WW2-elements. The game is very nice, and if you ignore the graphics flaws and tolerate the control scheme, you can have a lot of fun.
January 23rd, 2009 at 3:52 am
I’ve played too many FPS’s to tolerate the horrific slow controls of Red Steel, they better be paying attention to how games like MOH and Conduit are doing it… I would say this is Ubisofts one and only chance at redeeming themselves in the eyes of Wii gamers.
January 23rd, 2009 at 10:23 am
I loved Red Steel, I didn’t mind the control scheme, I went through the whole of it just finding it cool how you could hold the gun on it’s side… So cool…lol
January 23rd, 2009 at 10:23 am
I’m betting they copy conduit all the way or even try to license the engine. I will put money on them being the publisher that wanted to make conduit a mini game LOL
January 23rd, 2009 at 10:27 am
I liked red steel also aside from the rush job issues.
January 23rd, 2009 at 10:33 am
True, Red Steel has got alot of flack but intruth it WAS a really good game.
Im actually quite glad some news has finally slip about Red Steel 2.
January 23rd, 2009 at 11:21 am
@ Jamie, funny you should mention. I never played this one on account of all the weak reviews, but also because when it came out, I remember one friend remarking “I like how the only good thing anyone ever says about this game is that you can hold your gun ‘gangsta.’”
January 23rd, 2009 at 10:26 pm
Here’s hoping this one doesn’t suck.
Sorry but I have to agree with all the bad reviews the game got. I played through almost the whole game and I was severely disappointed. It’s not the worst game ever made but it’s far from a good game as well.
January 24th, 2009 at 2:23 pm
The game was fun and the story was original for an gps. Controls were a little wonky bit once I got used to them they were ok. The game suffered from overhyped expectations more than anything imo.
January 25th, 2009 at 3:35 pm
I didn’t mind Red Steel. I didn’t like it but I didn’t hate it. I had alot of complaints throughout my playtime of the game. The control scheme wasn’t really bothersome to me except for the Zoom function, that failed several times. That and the fact that sometimes after it’s done loading the sensor bar doesn’t seem to pick up the wiimote at all thus sending my reticule all over the place.
The music was ear gratingly annoying. The same 10 second song continuously looped and the only song I ever seem to hear is that annoying J-Pop song where the chorus line is about something being ‘very good…’. I HATE THAT SONG!!!!!
The story isn’t bad though. But the difficulty can be brutal at times. Overall I can’t recommend it, but I can’t tell people to not play it.
However I think Ubisoft will take a long hard look at all the great Wii shooters and use those as templates to help design the game. But with Wii Motionplus being added, I think the sword fights will be much more entertaining than a lesson in repetition. Also, create a different less crappy soundtrack, and add online multiplayer.