It doesn’t take rocket scientist to figure out that development on Project HAMMER has probably ceased to be. At E3, Nintendo said things had been shuffled around, and work had started on new projects. HAMMER, meanwhile, was given a hot seat on the back burner. In the basement. Under a huge pile of nudie magazines. Naturally, seeing as this is a back burnder, those are magazines f the flame-retardant variety. But I digress…
Joystiq revisited the episode today and got more of the same from Nintendo’s L-crazy exec, Beth Llewellyn:
What’s the status of Project H.A.M.M.E.R. or Disaster: Day of Crisis?
Disaster is still in development. Project H.A.M.M.E.R. we’ve sort of shifted resources off that title. But Disaster is still in development. Again, you have to remember, E3 is one small little blip in time and we tried to focus on a few key titles. Rest assured, there is a lot more going on behind the scenes at Nintendo. You know the company, and we always have stuff going on …
Are you talking about the reasons why H.A.M.M.E.R. has been cancelled?
No.
Annnnd… SCENE! Please note how Llewellyn did not correct the crafty Joystiq when it slipped the buzzword “cancelled” into the Q&A. This is bad.
Will HAMMER ever see the light of day? I’m thinking no, at least not in the form we saw in 2006. However, here’s my completely free no registration necessary pro tip: Scale it back a bit and release it via the Wii Shop channel or as a WiiWare title. Lower risk, lower cost, more chance of success. And give me a producer’s credit for the pro tip.
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woot first
Ir probably would have sucked anyway. No biggy.
bah, typo… “It”
I believe “WIIFIT” took priority of Project Hammer. Nintendo said hell we can make billions off substandard graphics and little effort while project hammer will only sell a few hundred thousand and make them peanuts.
Wassup! infendites!
LOL!
Good R.I.D.D.A.N.C.E. But seriously, this could be a really fun cheap-o game on WiiWare. Can’t say I’d really want to cough up fitty green on this one.
Yeah, there have been a lot of people fussing about Nintendo supposedly dropping HAMMER in favor of working on some more casual games, but I really think HAMMER was kind of a one-trick pony anyway. Some folks are clamouring for more “hardcore” games, but really, I don’t think that HAMMER was the golden child they were looking for anyway. It may have been fun; it may not have been fun. Truth is, Nintendo probably realized that the game didn’t have a lot going for it in the first place. It’s not like they would drop a game that was a good way into its development cycle simply because it didn’t appeal to the casual market. It was probably pretty stinky, if you ask me.
The word ‘take’ would be a nice addition to that first sentence….
=]
I wasn’t too terribly excited for this game anyway. Swinging around a hammer in a videogame is fun for five minutes, but I don’t know how you can sustain that for a duration of a game.
DAM U!!!
It would have rocked. Hopefully it will some day.
It may have been good, although I am with the majority of you, WiiWare is the other way. Even though the videos from last year were not enough to sell the game. As long as Nintendo keeps pumping out ‘casual/fitness’ games every year or so, people will buy the system for just those games. WiiSports, WiiFit, WiiSports 2, WiiFit 2, WiiMusic, WiiWhatever! It is a great way to continue to sell systems. Get more and more people into gaming by ‘testing the waters’ with new genres. Nintendo has always been into fitness games, although the control has never been there with just button pushing. Now they are on the right track and leaving Sony and M$ in the dust.
I told you guys it was the big suck.
Eff the pro tip, Jack. just get back on that friggin’ game! It looks more interesting than Disaster and its just what those 360-jealous Wii owners are looking for! WTF NINTENDO. GET ON IT.
Project HAMMER, as stupid as it sounds, was a promising game from last year’s E3. It was a whole new I.P. from Nintendo and was aimed directly at hardcore gamers as a full-fledged Wii game — not a dumbed-down collection of Wii-specific minigames or a half-baked GC-port with Wii controls tacked on.
If Nintendo actually drops this game (which they probably will), it’s probably a sign that they’re moving more toward the casual or non-gamer audience with their Wiiware and Wii Fit.
Has anyone actually read the hands-on impressions of HAMMER from last year’s E3. It was, by all accounts, dull, simplistic and old fashioned. You smashed things with a big hammer and they crumpled in a massively predetermined way. Even then, you could only smash a few things, rather than everything in the environment.
A game about smashing giant robots with a hammer could be good, if it was based on a really complicated physics engine and had fully distructible environments, but it doesn’t look like the time, money and effort was ever going to go into HAMMER to make it that. In my opinion this game was only ever a tech demo designed to show that the Wiimote could add something to the third person action game genre.
Disaster is still in development, so that is good news.
It looked to be the better of the 2 new IPs from the big n anyways.
To bad a new IP is lost, but at least we still have Disaster to look forward to as a new non mini game IP.
It’s coming back….as a mini-game.
I tried it at E3 2006, it was actually quite fun and action packed to use the Wii Mote to hammer on robots. I’m sure it’s not abandonned, probably the concept will show up soon under another name or something.
You can see my video of hammer from E3 2006, it wasn’t dull it’s a very fun game: http://e3cast.com/?p=15
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this is untrue, when this rumor came out there was a feature of this game in nintendo power magazine
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H.A.M.M.E.R. time is gone!
Aww, man, I was looking forwards to that game!
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