Aonuma: “I want Zelda (Wii U) to be vast!”

Harrison Milfeld On Jul 21st 2014 with 0 Comments
Aonuma: "I want Zelda (Wii U) to be vast!"


Longtime Zelda producer Eiji Aonuma has offered more insight on what he hopes to bring to the Wii U version of The Legend of Zelda. In a post on Nintendo of Japan’s official website, Aonuma writes how he wants the landscapes and various areas to be an important gameplay mechanic for the Zelda series’ next console installment.

“I still won’t say so much about this, but we made it a theme of sorts to review the commonplaces of Zelda. In the Wii U version, I feel like I have to say, “the game will take place in a vast world!” For example, “If you go to the other side of that mountain, what will happen?” or “I have seen this from this side, but I wonder what appears from the other side.” You can play like this, but you might not be that free in the game quite yet. At this time in the Wii U version, if you just think you can continue walking freely, beyond the mountains, over the valleys, you will just continue to walk until you’re very far away. So how you will play the new Zelda, well… I look forward to how everyone will do so!”

In short, Aonuma wants to bring back the sense of wonder of the series. If that’s the case from what many saw during the short Zelda Wii U teaser at E3 2014, then fans should be filled with much anticipation.


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Post E3 London event impressions: Monster Hunter 4 Ultimate

Colin Crompton On Jul 21st 2014 with 2 Comments

Another round of punishment awaits.

I was very surprised to find a playable demo of Monster Hunter 4 Ultimate and this is the one title I wish I had more time with. I only had enough time to hunt one monster, so I thought, ‘let’s take on the cover star of Monster Hunter 4: Gore Magala.’

Now, the assistant at the demo station asked if I had played any of the previous games in the series; I replied that I had played all the games since Monster Hunter: Freedom Unite. I soon regretted saying this, as the assistant took the information as I was some sort of expert on the series and proceeded to enter me into G rank difficulty. For those who do not know, G rank is the highest challenge Monster Hunter has to offer.

The demo started and the first thing I noticed was how much the character animations have improved. Your avatar now moves with a lot more fluidity, clambering over the terrain with ease. The second thing that is apparent is how much more alive the world felt with more ambient noises from distant monsters and more wildlife. Another improvement is the amount of detail in the monster animations. Gore Magala scans the ground with its head low down, but as soon as you are detected it raises its head, roars, and then you have about 1500 pounds of dragon rushing towards you. Needless to say, I didn’t last very long, but I did get the chance to try out one of the new weapons: the Insect Glaive.

The Insect Glaive utilizes a beetle on your arm, which you can send out to absorb properties of the monster it manages to latch onto. The Insect Glaive also has another unique ability in the pole vault, which is an incredibly acrobatic maneuver that can be used to get out of a dangerous situation. Also, if you use the pole vault close to a big monster you will cling onto the back of the creature, a la shadow of the colossus, and a QTE event takes place where the better you do the more damage is dealt.

Control wise the game has the exact same layout as Monster Hunter 3 Ultimate, so fans of the prior game will have no problems adjusting to Monster Hunter 4 Ultimate. A big improvement, however, is the camera. In previous games, the camera could be adjusted vertically in steps, but now the camera is completely free flowing, which is going to feel good with a Circle Pad Pro.

Combat remains based around pattern recognition, but a huge improvement is how dramatic and epic these battles can become as the monsters have a bigger impact on their environment. As I fought Gore Magala at the top of a mountain, the ground beneath us started to crack and break off at the edges whenever it smacked the ground and I am certain if I lasted about five more minutes the plateau we were on would have broken off.

The music is still as grandiose as it has always been and the main theme has been made even more theatrical. Fans of the music from previous Monster Hunter titles will be well served here.

Visually, the game looks incredible and there does seem to be more contrast in colours when compared with Monster Hunter 3 Ultimate. The detail in the creatures is unbelievable and really does show what the 3DS is capable of.

So those’re my impressions of Monster Hunter 4 Ultimate. If there are any questions, feel free to leave them in the comments.

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Club Nintendo rolls out a digital line-up of Elite Status rewards

Holly Fellmeth On Jul 16th 2014 with 14 Comments
Club Nintendo rolls out a digital line-up of Elite Status rewards

093-Club Nintendo Elite Rewards 2014

Club Nintendo’s 2014 selection of Elite Status rewards is available to peruse now. If you were able to reach Gold or Platinum status on the service during the year starting July 1, 2013, these rewards are available…right now, in fact, as a downloadable game of your choice. Click here to sign in to the Club and find out whether one of these games will be yours soon:

Platinum Members Only

  • Game & Wario (Wii U)
  • NES Remix (Wii U)
  • Earthbound (Wii U)
  • Dr. Luigi (Wii U)
  • Donkey Kong Country Returns 3D (3DS)
  • Fluidity: Spin Cycle (3DS)
  • Dillon’s Rolling Western (3DS)
  • Mario and Donkey Kong: Minis on the Move (3DS)

Gold/Platinum Members

  • Ice Climber (Wii U)
  • Kid Icarus (Wii U)
  • Super Mario Bros. (Wii U)
  • Zelda II: The Adventure of Link
  • Donkey Kong 3 (3DS)
  • Wario Land 2 (3DS)
  • Metroid (3DS)
  • Super Mario Land 2: 6 Golden Coins (3DS)

This is a drastic departure from what we’ve come to expect on Club Nintendo, in terms of Gold/Platinum rewards. Previous Elite Status rewards were always physical and included desk calenders, playing cards, posters, official soundtracks, and more in recent years. Club Nintendo has offered digital games as normal rewards for a while now, but this still comes as a surprise to me. And it’s not exactly a happy surprise. Club Nintendo should be about exclusive, physical goodies that fans will collect and cherish in a way they don’t necessarily cherish their game collection.

This move combined with Club Nintendo’s currently poor selection of regular physical rewards has me worried. What are your thoughts on the subject? Leave your comments below.

Thanks to Anthony DeVirgilis for the tip.

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New details revealed for RCMADIAX’s Super Robo Mouse

Holly Fellmeth On Jul 15th 2014 with 0 Comments
New details revealed for RCMADIAX's Super Robo Mouse


Since releasing Blok Drop U, RCMADIAX (one-man developer Michael Aschenbrenner) has clearly been busy. Poker Dice Solitaire Future, the first of a series called “Tabletop Games,” recently hit the Wii U eShop, and Aschenbrenner’s Super Robo Mouse is set to release sometime later this year on the Wii U eShop.

The game is RCMADIAX’s largest yet and stars a mouse called Robo, who must escape various maze-like stages by collecting titanium cheese to unlock the gates. There are over 20 such stages, including 3 boss fights. Players will have a lot of control options to choose from, including the Wii U GamePad, Wii U Pro Controller, Wii Classic Controller (and Pro), and Wii remote + nunchuck. Off-TV play is also optional.

The game will hit Europe and North America around the same time with a price point of under $5. More details will become available closer to the game’s release. For now, let us know what you think about Super Robo Mouse in a comment below.

Click past the break to check out more screenshots (those shown here may differ slightly from the final product).

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Complete 3DS Smash Bros. roster and stages to be revealed on August 12th

Harrison Milfeld On Jul 15th 2014 with 7 Comments
Complete 3DS Smash Bros. roster and stages to be revealed on August 12th


Hot off the recent reveal of three characters (two new and one returning) for the fourth and fifth iterations of the Smash Bros. franchise, a Japanese publication titled CoroCoro will offer more insight to the full roster. According to the publication, they will have a full exclusive of the complete 3DS Smash Bros. roster and stages on August 12th.

Now, the 3DS and Wii U versions of Super Smash Bros. will have exclusive stages that reflect the handheld and console aspects of Nintendo’s famous franchises. However, the character selection will be the same across both platforms. So, much speculation has occurred on what new characters will be announced and what returning characters will make the cut or not. The current roster is now at 36 fighters (37 if one is to believe Mr. Game & Watch’s cameo at the end of the Pac-man reveal is confirmation that the character will return), which means we are getting to the tail end of character reveals before the 3DS version’s September release in Japan. For many Earthbound fans, now would be the time to start sweating some bullets; we all should be worried.

So, with a possible full character roster reveal looming, how many more fighters do you think Sakurai and his team will unveil? Ridley? Shulk? Ness…finally? Tell us in the comments below.

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Rayman trophy revealed for Smash Bros.

Harrison Milfeld On Jul 14th 2014 with 3 Comments
Rayman trophy revealed for Smash Bros.


Smash Bros. head honcho Masahiro Sakurai revealed earlier today a new Smash trophy on Miiverse. To the surprise of many, the trophy is that of a third party character: Rayman. Not to be confused with an assist trophy, this in-game collectable trophy was actually designed by Ubisoft themselves and not Sakurai’s team.

The trophy reveal came a few hours before the Smash Bros. website was to announce a new character, which led many to believe Rayman would be added to the roster. Unfortunately, that was not the case for many Rayman fans. You can read Sakurai’s statement on the Rayman trophy below.

“In order to make Rayman’s trophy, we asked Ubisoft to share their references. We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it’s wonderful that the creators contributed their own efforts!!”

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