Prismatic Games is currently running a Kickstarter to fund their Wii U game Hex Heroes. Hex Heroes is a very unique real time strategy game that can be played up to 5 players locally. Taking advantage of the best type of asymmetric multiplayer, 4 players operate the TV while the 5th is on the Wii U GamePad (If you have played 5 player Nintendo Land you know how great this can be)
Hex Heroes also has fun in mixing genres. The Wii U GamePad player takes the role of the Real-Time Strategy master, using the touch screen to command your units. The units however are also your real multiplayer team mates, having direct control of their units, split screen on the TV. This is a game that will require strategic co-operation and potentially make or brake friendships.
Don’t always have your 4 best buds around? No problem! Hex Heroes also has a impressive 1 player mode. You still use the Wii U GamePad as your control centre but this time you are in control of 2 characters. And to complete the feature set, online multiplayer will be included for when you simply can’t arrange everyone to be at the same place.
In addition to the very unique concept being pitched, Prismatic games has managed to convince a whole bunch of awesome indie developers to lend their characters to Hex Heroes. There are currently 6 announced and more are said to be on the way…
I strongly recommend anyone with a Wii U to check out this Kickstarter, the idea is both incredibly unique and equally ambitious.
I’m either tooting my own horn here, or demonstrating just how bad I am at beating video games, but today’s YouTube Spotlight is a playlist of my own making: music from games I’ve beaten. There are 50 tracks on the playlist, though it may be missing some, as I only counted games I currently have available to me. I can’t recall the games I may have beaten when I was really young.
Since there are so many types of video games, so may ways to beat them, I have some general rules about what it means to “beat” a video game for this playlist. The most basic rule is that I have to reach the credits of a game. This works for most games, Zelda and Mario games being prime examples. However, many games have an option to view the credits from the start, or very early on. Indie games like Giana Sisters: Twisted Dreams are often like this. I have also reached the credits (many times, in fact) in Animal Crossing: New Leaf, but I haven’t added it to the list either.
Puzzle games like Dr. Mario Online RX have their own rule: I simply have to play all the game’s modes extensively before I consider it “beaten.” Super Smash Bros. Brawl and Melee follow this rule to a degree as well.
Finally, I don’t have to beat a game 100% for it to count as beaten. That particular playlist would probably be somewhere between 5 and 10 videos long.
So whether you think I’m tooting my own horn or demonstrating just how bad I am at beating video games, this post does serve a better purpose: exploring the question “What does it mean to ‘beat’ a video game?” What is your answer to that question?
[Update] Nintendo has actually published a preview of sorts for Mario Kart 8 in the form of a Nintendo Minute with Kit and Krysta. It shows an extensive look at a new HD remake of the classic Mario Kart 64 stage “Toad’s Turnpike,” which was notoriously difficult in its original form. The MK8 version will feature anti-gravity sections on the walls that don’t include the traffic that many players have grown to hate so much. Check out the video here.
IGN and Joystiq at least are optimistic about Mario Kart 8 and the new features the game introduces. In his preview article (click here), IGN’s Jose Otero emphasizes the glory of Mario Kart in HD, boldly stating that “Mario Kart 8 is the best looking game on Wii U so far.” The IGN article also has a few videos, one of which reveals GamePad implementation in MK8: 3 tiles on the GamePad will allow the player to switch to a GamePad view of what’s going on on the TV screen, display a map on the touch screen, or switch to motion control for the GamePad controller. The default view on the GamePad simply gives the player a horn to sound at the touch of a button.
In Joystiq’s video preview (click here), as with IGN’s article, a fair amount of time is devoted to explaining how anti-gravity works in Mario Kart 8, not to mention how it changes up the familiar kart racing formula of Mario Kart. Some anti-gravity sections will have the player racing on the walls or ceiling of a course, while other sections maintain normal racing patterns: the real trick with anti-gravity sections is that bumping into certain track elements or other racers gives the player a speed boost.
Mario Kart 8 will, of course, feature 12-player online races. There’s still no word on voice chat or video sharing through Miiverse, however. The game releases May 30. And, provided it plays more like Mario Kart 7 than Mario Kart Wii, I think it will become an immediate favorite of mine. What are your thoughts? What features would you love to hear about, however unlikely or impossible they may be?
Renegade Kid plans to return to their survival horror roots in Cult County, provided their Kickstarter goal of $580,000 is reached. Cult County will be developed for a myriad of home consoles, among them the Wii U. According to the Kickstarter page:
Cult County is an all-new first-person survival horror game that blends the episodic story-telling of The Walking Deadwith the classic tension-filled exploration and action of Silent Hilland Resident Evil, presenting an opportunity for fans to help a veteran team produce a new experience that is fresh, exciting, and scary!
Based in Austin, TX, Renegade Kid is the studio responsible for Dementium: The Ward and Dementium II for the Nintendo DS, as well as fantastic 2-D platformer Mutant Mudds and the upcoming Moon Chronicles for the Nintendo 3DS. Fans have been hoping for a Dementium III, but due to “contractual ties from the past,” that won’t be happening. However, Renegade Kid is optimistic about Cult County and its future. Click here to see more details, as well as pledge your support for the game.
Nintendo UK has released a new trailer for the upcoming Kirby: Triple Deluxe for the Nintendo 3DS. The trailer spotlights Kirby’s new deluxe abilities that allow the pink puffball to change environments and move objects to progress through each level. In addition, Kirby’s deluxe power-ups will be enhanced through the 3DS’s built-in gyroscope. The game will also include a four-player multiplayer mode. All in all, it’s more of the same but with a different twist for Nintendo’s pink protagonist.
Kirby: Triple Deluxe is slated for release on the Nintendo 3DS in North America and Europe on May 2 and May 16, 2014 respectively.
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