Infendo Radio Episode 323: And a Partridge in a Pear Tree

Holly Fellmeth On Sep 02nd 2014 with 2 Comments
Infendo Radio Episode 323: And a Partridge in a Pear Tree

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Welcome to episode 323 of Infendo Radio, with Lewis Pugh, Harrison Milfeld, and Colin Crompton. In this episode, Nintendo news is discussed, including the new Mario Kart 8 DLC and a Super Smash Bros. character reveal, while the leaked Super Smash Bros. roster is the focus of the feature. If you’ve been lucky enough to avoid the character leaks and would like to keep it that way, you may want to quit listening after the Nintendo news segment!

As always, send us your questions and comments in an e-mail to contact@infendo.com, or leave them in a comment below this post if you’re in your browser. Next episode, we’ll be finishing up our top 5 RPG/strategy games on the 3DS list, so here’s a special request: if you’ve played Shin Megami Tensei IV or any other obscure, but great, strategy game on the 3DS, let us know why it needs to be in our top 5!

Enjoy the show!

Click here to listen to the show on your Wii U!

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Video: Reggie Fils-Aime accepts the ALS Ice Bucket Challenge

Harrison Milfeld On Aug 29th 2014 with 0 Comments

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Challenged by the head of Microsoft’s Xbox division, Phil Spencer, Nintendo of America president Reggie Fils-Aime has finally accepted the ALS Ice Bucket Challenge.

Fils-Aime, along with various Nintendo management members such as Scott Moffit, Don James, Mike Fukuda, Devon Pritchard, and Ingvar Petursson, took to inviting the entire NoA staff to watch them raise awareness for ALS. The staff then, along with management, donated large sums of money to the ALS Association. Staff members were then able to raffle off tickets for the chance to soak Reggie and most of Nintendo’s management. All in all, the video shows the NoA staff making the best of their time to soak friends and colleagues for a good cause.

Unfortunately, the video does not end with Reggie challenging another video game corporate staff member to the ice bucket challenge. Might we suggest Satoru Iwata, Reggie?

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Shulk joins the Smash Bros. roster…officially

Holly Fellmeth On Aug 29th 2014 with 0 Comments

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As far as I know, there was no fanfare from Nintendo before or during today’s Smash Bros. roster reveal. Thanks for generating the hype on that one, Nintendo…not.

Still, we have an awesome new trailer that accompanies the reveal of none other than Shulk, who has been long-predicted by fans as playable, especially after this high-profile leak. Does this mean the dog from Duck Hunt isn’t far behind and/or Ganondorf’s return is imminent? Let us know your thoughts on that and Shulk’s official reveal in a comment below.

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Retro Redux: NES Quest – Bionic Commando Report Card

Holly Fellmeth On Aug 28th 2014 with 2 Comments
Retro Redux: NES Quest - Bionic Commando Report Card


It’s time for another NES Quest report card! As with the DuckTales post before it, this report card (for Bionic Commando) is not a review: it’s a way for me to report to you the details of my progress in Bionic Commando. So how did I do? Read on to find out!


Areas Completed:

  • 01
  • 13 (Neutral)
  • 04
  • 15 (Neutral)
  • 05
  • 16 (Neutral)
  • Lifelines Used: 1 – The Internet. Why? To figure out how to get past the laser barriers in Area 01.

General Accomplishments

NES games, along with retro games in general, are known for their lack of tutorials and hand-holding, two traits that are highly present in today’s video games. I didn’t have much help going into Bionic Commando, not even a game manual. I figured out just about everything on my own. The grappling claw that our titular hero is equipped with isn’t actually as simple to use as it initially seems. Of course, it can be used to swing across gaps, but I also learned how to reel the claw in and hop up onto the above platform. I learned about items used by the START button. And I became pretty adept at swinging my way past obstacles and enemies.

Impressions on the Game

This equation pretty much sums up my thoughts on Bionic Commando: fantastic level design + unique gameply = a lot of depth. Especially for an NES game. The grappling mechanic works without a hitch and is just plain fun to use. If this were not the case, I’m not sure I would’ve had the patience to run through the first couple of areas as many times as I did.


I did the math on the number of areas I completed vs. the total number of areas and, as it turns out, I only got about 32% through the game. I’m starting to think a week is not quite enough for some NES games. Even though I’m sure I could do better with time, my performance grade is:


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Pause Menu: What do you hope to see in the new Legend of Zelda?

Colin Crompton On Aug 28th 2014 with 3 Comments

After reading Holly’s Retro Redux, I was inspired to create an ongoing feature myself. As the title suggests, it will be a weekly article that I hope will provide food for thought for you readers. So welcome to the Pause Menu (thanks goes to fellow contributor  Justin Riley for the  title).

I really cannot wait to see more of this iteration of Link

OK, let’s start by being realistic; we are not going to see the release of the new Legend of Zelda game for at least another twelve months. Regardless, it is not too early to have a wishlist. For me, I really hope the structure of the game is like the excellent A Link Between Worlds, but takes the idea of doing the dungeons in any order a step further by returning to the sense of discovery found in the very first entry in the series. How good would it feel to stumble upon a dungeon that  no one in your circle of friends has found?

Another factor of Zelda games I hope to see expanded on is the story. I know Ganon is the over-arching villain but does he have to be in almost every Zelda game? I thought Majora’s Mask had a far more interesting villain in Skull Kid and I really hope they have a more intriguing villain in Zelda Wii U then just bringing Ganon back again.

His unpredictability was what made Skull Kid so interesting

I’m going to take a turn into somewhat controversial territory now and say this game needs to have voice acting in some form, whether it’s in the Elder Scrolls style, in which the protagonist is silent, or it has the same style that Darksiders had and Link finally has a voice. I have read of people saying this would detract from the spirit of Zelda, but I think adding voice acting will give Zelda an added air of maturity.

I hope the few ideas I have put down will give you some food for thought. I look forward to reading your comments.

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Review: Shovel Knight, A Brilliant Homage To The 8-Bit Era

Justin Riley On Aug 28th 2014 with 0 Comments


What do Mega Man, Super Mario Bros. 3, Duck Tales and The Adventures of Link all have in common? Unique stories. Imaginative characters. Brilliant level designs. Fantastic music. They are some of the greatest platformers of all time, and helped define the 8-bit era. And now, they have all played a role in inspiring this years smash indie hit, Shovel Knight.

What started out as a Kickstarter campaign with a goal of $75,000, quickly blew up up, blowing past its goal. Shovel Knight’s Kickstarter ended up collecting over $300,000, fulfilling all the stretch goals for additional features. Shovel Knight has already received great critical acclaim, with many people describing it as one of the top games of 2014, and, with more stretch goals to be released for free in the near future, should continue to impress for some time.

A thrilling 2D platformer, Shovel Knight pays great homage to some of the finest games from the NES system. The overworld map is instantly recognizable, as it is almost identical to the style used in Super Mario Bros. 3. The various levels appear on the map, and as you defeat certain levels more levels become unlocked. Occasionally a challenger will appear on the map, blocking your path, and moving spots on the map after each failed attempt (reminiscent of the Hammer Bros. from SMB3). Scattered amongst the levels are other areas where Shovel Knight can enter, talk to various villagers and purchase weapon and health upgrades (similar to the villages in The Adventures of Link).

Level layouts are much like those from the Mega Man series, largely linear, but not on a continuous straight line. Shovel Knight must occasionally climb ladders, drop down gaps, and traverse in both directions on the screen. The levels are all brilliantly designed, each with a unique theme and boss. Secrets are hidden everywhere, behind a cracked wall, under a suspicious floorboard. Exploration is crucial in this game, as every level is filled with extra treasures and collectables to be found. Shovel Knight is difficult but forgiving. Every level features several checkpoints, which can either be used as a new starting point should you die, or you can smash them up with your shovel for extra gold.

The games mechanics are simple, yet fun. Again, heavily inspired by Mega Man, Shovel Knight starts with only one weapon, the shovel, but gains various power ups as the game progresses. These power ups cause more damage to opponents, but require magic points to be used. Along with these weapons, Shovel Knight also possesses the ability to pogo on top of his enemies with his shovel (a direct homage to Scrooge McDuck’s cane in Duck Tales), which not only can kill his opponents, but also help bounce Shovel Knight to hard to reach places.


Shovel Knight continues it’s NES homage with brilliant music. Largely composed by Jake Kaufman, the soundtrack is a blast of thrilling chiptunes. Mega Man composer Manami Matsumae even makes a guest appearance, composing two songs for the game.

Visually, Shovel Knight is stunning. Sticking to the original color palette available on the NES, Shovel Knight features, beautiful 8-bit graphics. The screen layout is smart and simple, with the gameplay taking place on the top screen (on the 3DS version) and the various weapon upgrades selectable on the touch screen.

Shovel Knight is an extremely impressive platformer, living up to all the hype it has received in the past few months. A brilliant homage to a bygone era, yet an equally fresh, captivating and innovative game, Shovel Knight brings the past to the future in a beautiful way. Unique characters, brilliant level design, fun gameplay and a perfect soundtrack make this game a must have for gamers of all ages.


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