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Infendo Radio Episode 336: Nintendo in 2015

Holly Fellmeth On Dec 09th 2014 with 3 Comments
Infendo Radio Episode 336: Nintendo in 2015

IR Banner 336

Welcome to another episode of Infendo Radio! In episode 336, Lewis Pugh, Colin Crompton, and myself (Holly Fellmeth) talk about what we’ve been playing: Super Smash Bros. for Wii U, Muramasa: The Demon Blade, and more. We finish on a feature in which we discuss what’s on the way for Nintendo in 2015. On that note, we have a question for you, our listeners: will Nintendo’s 2015 top its 2014? Let us know what you think about that and don’t forget to also send any questions that may come to your mind! You can leave a comment below this post or send an e-mail to contact@infendo.com.

Enjoy the show!

Click here to listen to the show on your Wii U!

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Video: Miyamoto and Aonuma show off a first look at Zelda for Wii U gameplay

Holly Fellmeth On Dec 06th 2014 with 3 Comments

 YouTube Preview Image

Nintendo surprised us with a special upload to their YouTube channel you don’t want to miss: a first look at the gameplay in the highly anticipated Legend of Zelda entry on Wii U. Aonuma explores several different environments on Epona in the video while he and Miyamoto discuss the game itself and its development. They also stray into other topics, revealing (surprisingly) an odd tidbit: the upcoming Star Fox game for Wii U will be released before Zelda for Wii U.  The two developers also promise that both games will be out by the end of 2015, which is a relief to hear.

What do you think?

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Infendo Radio Episode 335: The future of amiibo

Lewis Pugh On Nov 30th 2014 with 1 Comments
Infendo Radio Episode 335: The future of amiibo

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Welcome all to episode 335 of Infendo Radio. Holly is off on travels so I (Lewis Pugh) put on the host cap. Joining me is Harrison  Milfeld and Colin Crompton.

We keep things simple this week with 2 meaty features; what we’ve been playing/smashing and the future of amiibo.

Unfortunately we lost the second half of Harrisons audio – so although original the future of amiibo feature did included the 3 of us, it has been re-edited  to just myself and Colin. Even with all that the show clocks in at over an hour so please enjoy the ride!

As always any questions or comments let us know below.

Click here to play on the Wii U

 

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Let’s Name The Super Smash Bros Roster!

Markus Lai On Nov 25th 2014 with 1 Comments

https://www.youtube.com/watch?feature=player_embedded&v=vaO2WIUGUSA

Even though some of Nintendo’s franchises are quite well known, some franchises don’t get the same exposure and love. Albeit some of these people being asked to answer who the characters were in the newest Smash Bros aren’t the most avid gamers. Some of the responses made definitely gave me a good chuckle, like how Ganon was referred to as some Irish dude and Kirby was a chewed up wad of gum.

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Infendo Radio Episode 334: Thanksgiving Special!

Holly Fellmeth On Nov 25th 2014 with 2 Comments
Infendo Radio Episode 334: Thanksgiving Special!

IR Banner 334

Welcome to episode 334 of Infendo Radio, our Thanksgiving 2014 special! In this episode, Lewis, Colin, and myself (Holly Fellmeth) talk about what we’ve been playing (more Bayonetta 2 and Super Smash Bros. for Wii U), answer questions from listeners (amiibo and which Nintendo characters we would want to be for a day), and finish with a [very short] Thanksgiving feature: which games to we play with our family and non-gamer friends?

If you want to send us questions or comments to discuss on a future episode, comment below or send us an e-mail to contact@infendo.com.

Enjoy the show!

Click here to listen to the show on your Wii U!

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Patch notes: The awful state of industry

Eugene Allen On Nov 20th 2014 with 7 Comments
Patch notes: The awful state of industry

shigeru-miyamoto flex
“A delayed game is eventually good, but a rushed game is forever bad.”

These days, with the advent of the always connected console, Shigeru Miyamoto’s quote may not ring quite as true; but for my money, I certainly wish it still was.

Just this last month I have been burned by numerous titles, that had they been released only a decade ago, would have been deemed broken and unplayable. Mind you, these aren’t just your run of the mill shovelware or children’s titles put out to make a quick buck. I’m talking big budget AAA games made by some of the biggest developers in the industry. Call of Duty, Assassin’s Creed, Halo. All household names. All garbage, broken, games.

Now I certainly don’t mean that any of these games are terrible releases. They are certainly good games in their own right. Unfortunately for consumers, each one of these games are simply broken out of the box.

I’m certainly not the only person experiencing these issues. Take internet personality Christian Spicer for example:

I experienced a similar issue with the game on Xbox One and had hours of progress that simply vanished. Gone.

Halo: Master Chief Collection has a similar story. While all the single player content for the title works properly, if on day one you wanted to jump into a good old fashioned online match, it simply wasn’t possible for most people. Myself included.

Don’t even get me started on Assassin’s Creed Unity. Ubisoft released a game so buggy that they had to create a live blog just to let people know that they were aware of the issues and are working to find a solution. For a game they charged $60 for.

My point in all this? Too many developers rely on patches to fix their games post launch. There are many cases in which patching is perfectly acceptable such as adjusting balance in a fighting game, but more and more too many developers are using it as crutch.

Developers aren’t entirely to blame here. Most of the onus can probably be placed on publishers whom force developers to rush games out the door to make a deadline. It doesn’t have to be that way, and would you look at that, we’ve come full circle back to Nintendo.

Not that Nintendo doesn’t have their faults. Just last generation I can think of two instances in The Legend of Zelda: Twilight Princess and Metroid: Other M in which there where game breaking bugs. On the whole however, they have an excellent track record that can only come from a company that takes as much pride in their products as Nintendo does. It’s their mantra.

I sure wish it was for more companies in the industry.

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