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	<title>Comments on: New SMB Wii features Mario, Luigi, and two Toads &#8211; &#8220;that&#8217;s it,&#8221; says Miyamoto</title>
	<atom:link href="http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/</link>
	<description>Intelligent passion for all things Nintendo.</description>
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		<title>By: Mike</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68509</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 05 Jul 2009 06:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68509</guid>
		<description>@that one guy

My statement was meant to be generic. My point was that we haven&#039;t played the game, so we don&#039;t even know if any of these complaints are valid. &quot;That&#039;s the way they designed it&quot; and we won&#039;t fully know why until we see the game. *THEN* we can all complain.

I&#039;m still guessing that from a design perspective, all of the characters have to play the same. This is both for the reason that Nikita just mentioned, and the fact that if one character had a certain unique ability (like jumping higher/longer) it would have a huge effect on level design. You should be able to do everything in the game with 1, 2, 3 or 4 players, and these experiences should be basically the same (but with increasing chaos).

If the levels were designed to employ different character attributes, it would be the Lost Vikings.

I&#039;m no Nintendo apologist--I simply think that the strength of these complaints is unwarranted, given the information we have.</description>
		<content:encoded><![CDATA[<p>@that one guy</p>
<p>My statement was meant to be generic. My point was that we haven&#8217;t played the game, so we don&#8217;t even know if any of these complaints are valid. &#8220;That&#8217;s the way they designed it&#8221; and we won&#8217;t fully know why until we see the game. *THEN* we can all complain.</p>
<p>I&#8217;m still guessing that from a design perspective, all of the characters have to play the same. This is both for the reason that Nikita just mentioned, and the fact that if one character had a certain unique ability (like jumping higher/longer) it would have a huge effect on level design. You should be able to do everything in the game with 1, 2, 3 or 4 players, and these experiences should be basically the same (but with increasing chaos).</p>
<p>If the levels were designed to employ different character attributes, it would be the Lost Vikings.</p>
<p>I&#8217;m no Nintendo apologist&#8211;I simply think that the strength of these complaints is unwarranted, given the information we have.</p>
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		<title>By: Nikita</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68502</link>
		<dc:creator>Nikita</dc:creator>
		<pubDate>Sun, 05 Jul 2009 01:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68502</guid>
		<description>Having different physics for every character is out of the question if you don&#039;t want your players to fight over who&#039;s going to play the strongest guy. So I guess Luigi in this particular game is a pallet swap as well (correct me if I&#039;m wrong and he actually jumps higher). And of all the mario games characters toads have the closest set of abilities to mario&#039;s. So here we have a nice symmetry. I don&#039;t really understand how this is weak, Sean. Just look at the game, it&#039;s got to be a perfect platformer. Lazy developers wouldn&#039;t make a game like that.</description>
		<content:encoded><![CDATA[<p>Having different physics for every character is out of the question if you don&#8217;t want your players to fight over who&#8217;s going to play the strongest guy. So I guess Luigi in this particular game is a pallet swap as well (correct me if I&#8217;m wrong and he actually jumps higher). And of all the mario games characters toads have the closest set of abilities to mario&#8217;s. So here we have a nice symmetry. I don&#8217;t really understand how this is weak, Sean. Just look at the game, it&#8217;s got to be a perfect platformer. Lazy developers wouldn&#8217;t make a game like that.</p>
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		<title>By: -_Q</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68497</link>
		<dc:creator>-_Q</dc:creator>
		<pubDate>Sat, 04 Jul 2009 21:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68497</guid>
		<description>@ That one guy says...

I can&#039;t argue with a multiplayer game with Tingle and his brothers.  I think i might be one of those lone Tingle fans but i&#039;ve always loved the guy.

Except in Majora&#039;s Mask.  He was creepy as hell in that game.</description>
		<content:encoded><![CDATA[<p>@ That one guy says&#8230;</p>
<p>I can&#8217;t argue with a multiplayer game with Tingle and his brothers.  I think i might be one of those lone Tingle fans but i&#8217;ve always loved the guy.</p>
<p>Except in Majora&#8217;s Mask.  He was creepy as hell in that game.</p>
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		<title>By: -_Q</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68496</link>
		<dc:creator>-_Q</dc:creator>
		<pubDate>Sat, 04 Jul 2009 21:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68496</guid>
		<description>This is just lazy/uncreative in my opinion.

EVEN IF, the color theory about needing four different colored characters is legit, that is simply Nintendo&#039;s preference, and what they should be doing is allowing the player to choose for themselves.  If four people are playing and two of them want to be a similar color (a la Smash Bros) then they are FREE TO DO THAT.  But if someone playing has trouble differentiating between the characters because of that they simply TALK TO THE PEOPLE PLAYING and everyone fixes the issue because the game has options built in that allow the people playing to play how they like.

Humans are PRETTY smart, Nintendo.  Not always, but most of the time, if they are given some options they can figure out the best way to deal with these issues themselves.  I understand Nintendo is trying to make this simple for everyone, but at the end of the day it just seems like micromanaging with a pinch of &quot;whatever&quot;.

Oh and the only reason Mario, Luigi and the two Toads are all going to just the same height is just because Ninty said so.  Luigi is now generally known to &quot;jump higher&quot; and they are changing that for this, so there really is no excuse to leave out characters like Wario and Daisy who &quot;can&#039;t jump as high&quot;.

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		<content:encoded><![CDATA[<p>This is just lazy/uncreative in my opinion.</p>
<p>EVEN IF, the color theory about needing four different colored characters is legit, that is simply Nintendo&#8217;s preference, and what they should be doing is allowing the player to choose for themselves.  If four people are playing and two of them want to be a similar color (a la Smash Bros) then they are FREE TO DO THAT.  But if someone playing has trouble differentiating between the characters because of that they simply TALK TO THE PEOPLE PLAYING and everyone fixes the issue because the game has options built in that allow the people playing to play how they like.</p>
<p>Humans are PRETTY smart, Nintendo.  Not always, but most of the time, if they are given some options they can figure out the best way to deal with these issues themselves.  I understand Nintendo is trying to make this simple for everyone, but at the end of the day it just seems like micromanaging with a pinch of &#8220;whatever&#8221;.</p>
<p>Oh and the only reason Mario, Luigi and the two Toads are all going to just the same height is just because Ninty said so.  Luigi is now generally known to &#8220;jump higher&#8221; and they are changing that for this, so there really is no excuse to leave out characters like Wario and Daisy who &#8220;can&#8217;t jump as high&#8221;.</p>
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		<title>By: That one guy</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68488</link>
		<dc:creator>That one guy</dc:creator>
		<pubDate>Sat, 04 Jul 2009 16:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68488</guid>
		<description>&quot;You know why there are two plumbers and two toads in this game? That’s the way they designed it.&quot;

You win most generic statement of 2009! Runners up: &quot;You know why Michael Jackson&#039;s not alive? Because he died,&quot; and &quot;You know how I bought this game? I spent money.&quot;

That&#039;s a lame defense man.  I&#039;m sure Nintendo&#039;s &quot;expert design&quot; of having two toads running around is going to be a LOT more fun than if we had four unique characters somehow.  In fact, why not make them ALL toad, no - no SCREW THAT. ALL TINGLE.  Who cares if it&#039;s the wrong franchise, MIYAMOTO IS NEVER WRONG, I mean- Wii Music showed all those doubters, right?

...right?</description>
		<content:encoded><![CDATA[<p>&#8220;You know why there are two plumbers and two toads in this game? That’s the way they designed it.&#8221;</p>
<p>You win most generic statement of 2009! Runners up: &#8220;You know why Michael Jackson&#8217;s not alive? Because he died,&#8221; and &#8220;You know how I bought this game? I spent money.&#8221;</p>
<p>That&#8217;s a lame defense man.  I&#8217;m sure Nintendo&#8217;s &#8220;expert design&#8221; of having two toads running around is going to be a LOT more fun than if we had four unique characters somehow.  In fact, why not make them ALL toad, no &#8211; no SCREW THAT. ALL TINGLE.  Who cares if it&#8217;s the wrong franchise, MIYAMOTO IS NEVER WRONG, I mean- Wii Music showed all those doubters, right?</p>
<p>&#8230;right?</p>
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		<title>By: Matthew</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68486</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sat, 04 Jul 2009 13:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68486</guid>
		<description>Mike hit the nail on the head, I was not talking about Yoshi in general, I was talking about how they showed him in this game, as a power up.</description>
		<content:encoded><![CDATA[<p>Mike hit the nail on the head, I was not talking about Yoshi in general, I was talking about how they showed him in this game, as a power up.</p>
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		<title>By: Mike</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68482</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 04 Jul 2009 05:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68482</guid>
		<description>@Attillio

I think Matthew&#039;s comment that you can only ride Yoshi was simply to clarify what we already know about this particular game. He wasn&#039;t speaking generally. Obviously, Yoshi has been a playable character in the past. For this game, they wanted to use him as a power-up. That&#039;s it. Yoshi riding on another Yoshi would be like dogs and cats living together.

You know why there are two plumbers and two toads in this game? That&#039;s the way they designed it. I believe Nintendo knows what they&#039;re doing when it comes to making Mario Games, especially lately.

That said, I think Reynard&#039;s comment about having similar controls across all four characters makes the most sense. Think about it from a level design perspective.</description>
		<content:encoded><![CDATA[<p>@Attillio</p>
<p>I think Matthew&#8217;s comment that you can only ride Yoshi was simply to clarify what we already know about this particular game. He wasn&#8217;t speaking generally. Obviously, Yoshi has been a playable character in the past. For this game, they wanted to use him as a power-up. That&#8217;s it. Yoshi riding on another Yoshi would be like dogs and cats living together.</p>
<p>You know why there are two plumbers and two toads in this game? That&#8217;s the way they designed it. I believe Nintendo knows what they&#8217;re doing when it comes to making Mario Games, especially lately.</p>
<p>That said, I think Reynard&#8217;s comment about having similar controls across all four characters makes the most sense. Think about it from a level design perspective.</p>
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		<title>By: Attilio</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68469</link>
		<dc:creator>Attilio</dc:creator>
		<pubDate>Fri, 03 Jul 2009 14:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68469</guid>
		<description>@Matthew
Oh yes because in Super Smash all the other characters ride yoshi, he doesn&#039;t fight for himself (i hope you noted the sarcasm). Come on man, yoshi can be a stand alone character. Besides when you are playing yoshi&#039;s island, you are moving yoshi around and having him do the attacks. So your logic makes no sense. If they wanted to have yoshi as a playable character they could do it with no problem.

What Miketendo said makes more sense because you have 4 players each with a different color to easily differentiate one from the other. Now that is a better reason than &quot;you can only ride yoshi&quot;.</description>
		<content:encoded><![CDATA[<p>@Matthew<br />
Oh yes because in Super Smash all the other characters ride yoshi, he doesn&#8217;t fight for himself (i hope you noted the sarcasm). Come on man, yoshi can be a stand alone character. Besides when you are playing yoshi&#8217;s island, you are moving yoshi around and having him do the attacks. So your logic makes no sense. If they wanted to have yoshi as a playable character they could do it with no problem.</p>
<p>What Miketendo said makes more sense because you have 4 players each with a different color to easily differentiate one from the other. Now that is a better reason than &#8220;you can only ride yoshi&#8221;.</p>
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		<title>By: Jiggy</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68457</link>
		<dc:creator>Jiggy</dc:creator>
		<pubDate>Fri, 03 Jul 2009 03:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68457</guid>
		<description>Miketendo makes great points about the colors--definitely an interesting angle I wouldn&#039;t have considered. Still, even in the context of wanting the characters to be red, blue, green, and yellow for differentiation&#039;s sake, I&#039;d rather have Wario or Daisy and I don&#039;t think they have much working against them.

Wario wouldn&#039;t jump as high as Mario or especially Luigi, but he can jump as high as a Toad alright. And he&#039;s been in a Mario platformer before working with the good guys: Super Mario 64 DS.

As for Daisy, she&#039;s never been in a platformer (I&#039;m still holding out for Super Princess Peach 2 with both of them), so they could do just about anything with her and she could have been a cool selling point as a never-before-playable character.</description>
		<content:encoded><![CDATA[<p>Miketendo makes great points about the colors&#8211;definitely an interesting angle I wouldn&#8217;t have considered. Still, even in the context of wanting the characters to be red, blue, green, and yellow for differentiation&#8217;s sake, I&#8217;d rather have Wario or Daisy and I don&#8217;t think they have much working against them.</p>
<p>Wario wouldn&#8217;t jump as high as Mario or especially Luigi, but he can jump as high as a Toad alright. And he&#8217;s been in a Mario platformer before working with the good guys: Super Mario 64 DS.</p>
<p>As for Daisy, she&#8217;s never been in a platformer (I&#8217;m still holding out for Super Princess Peach 2 with both of them), so they could do just about anything with her and she could have been a cool selling point as a never-before-playable character.</p>
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		<title>By: Nathan</title>
		<link>http://www.infendo.com/new-smb-wii-features-mario-luigi-and-two-toads-thats-it-says-miyamoto/comment-page-1/#comment-68448</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Fri, 03 Jul 2009 01:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=14110#comment-68448</guid>
		<description>GGG has a point.  No one will notice the toads unless they happen to have 3 or 4 friends who want to play the game.  I don&#039;t know about you guys but I am the only Wii-owner in my city. </description>
		<content:encoded><![CDATA[<p>GGG has a point.  No one will notice the toads unless they happen to have 3 or 4 friends who want to play the game.  I don&#8217;t know about you guys but I am the only Wii-owner in my city.</p>
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