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	<title>Comments on: Miyamoto calls Microsoft motion &#8216;basic,&#8217; says players &#8216;need something to hold&#8217;</title>
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	<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/</link>
	<description>Intelligent passion for all things Nintendo.</description>
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		<title>By: Lance</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67872</link>
		<dc:creator>Lance</dc:creator>
		<pubDate>Sat, 20 Jun 2009 18:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67872</guid>
		<description>Well it didn&#039;t help that the guy who revealed Project Natal say that it isn&#039;t something stupid where you wave your arms around like an idiot.</description>
		<content:encoded><![CDATA[<p>Well it didn&#8217;t help that the guy who revealed Project Natal say that it isn&#8217;t something stupid where you wave your arms around like an idiot.</p>
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		<title>By: Daimyo Nintendo</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67802</link>
		<dc:creator>Daimyo Nintendo</dc:creator>
		<pubDate>Sat, 20 Jun 2009 00:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67802</guid>
		<description>I very much agree with Miyamoto, and what was said on the pod cast..was it infendo&#039;s pod cast?...or GoNintendo...or the wiire?  I can&#039;t remember but it was said that the Natal would best be served out side the game world like in a television or computer interface.  Although it is fascinating technology it should not limit itself to video games as other applications will be far more successful.  I don’t just want to hold a controller (unless I am playing older games) and I don’t want motion sensing without something tangible to hold.  The Wii remote and nunchuk is the perfect combination, they feel good, have motion sensing, rumble, and the right amount of buttons, the speaker.  It’s a cool device.  The Wii (GameCube 2.0) is a great little console and a wonderful experiment into the world of motion control and the video gaming is for everyone idea.  I eagerly await &quot;Wii HD&quot; not only for the graphics, much expanded internal storage, improved online, but the control interface which will probably be updated with a microphone, higher quality speaker, slightly more ergonomic design, and 100% 1:1 with no attachment.</description>
		<content:encoded><![CDATA[<p>I very much agree with Miyamoto, and what was said on the pod cast..was it infendo&#8217;s pod cast?&#8230;or GoNintendo&#8230;or the wiire?  I can&#8217;t remember but it was said that the Natal would best be served out side the game world like in a television or computer interface.  Although it is fascinating technology it should not limit itself to video games as other applications will be far more successful.  I don’t just want to hold a controller (unless I am playing older games) and I don’t want motion sensing without something tangible to hold.  The Wii remote and nunchuk is the perfect combination, they feel good, have motion sensing, rumble, and the right amount of buttons, the speaker.  It’s a cool device.  The Wii (GameCube 2.0) is a great little console and a wonderful experiment into the world of motion control and the video gaming is for everyone idea.  I eagerly await &#8220;Wii HD&#8221; not only for the graphics, much expanded internal storage, improved online, but the control interface which will probably be updated with a microphone, higher quality speaker, slightly more ergonomic design, and 100% 1:1 with no attachment.</p>
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		<title>By: Jamie</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67564</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Tue, 16 Jun 2009 17:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67564</guid>
		<description>i&#039;ve been saying this since it was announce, natal looks spectacular, but some games need something to hold, and some games need buttons. I mean, how stupid would it be, playing a shooting style game, with no trigger, sure it can read the trigger motion your finger makes, but it&#039;d just feel silly. the B button on the wiimote as a trigger is perfect.</description>
		<content:encoded><![CDATA[<p>i&#8217;ve been saying this since it was announce, natal looks spectacular, but some games need something to hold, and some games need buttons. I mean, how stupid would it be, playing a shooting style game, with no trigger, sure it can read the trigger motion your finger makes, but it&#8217;d just feel silly. the B button on the wiimote as a trigger is perfect.</p>
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		<title>By: HDmaverick</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67560</link>
		<dc:creator>HDmaverick</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67560</guid>
		<description>WOW the MS bots just hit infendo RUN! the revolution is over RUN!</description>
		<content:encoded><![CDATA[<p>WOW the MS bots just hit infendo RUN! the revolution is over RUN!</p>
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		<title>By: Eolirin</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67551</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Tue, 16 Jun 2009 14:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67551</guid>
		<description>Buttons are not needed. Force-feedback, tactile sensation, sure. But buttons, not so much. 

I&#039;m not going to talk about Natal in particular, because who knows what software there&#039;ll actually be for the bloody thing, but if you&#039;re using pure mocap for your motion control, it actually solves a lot of problems if you&#039;re trying to do certain things (and it&#039;s wholly compatible with well, buttons, so it&#039;s more flexible at least). The wiimote is unsuited to completely mimicing certain types of actions because there&#039;s a hard limit on weight and balance. A wiimote will always be as big and as heavy as... well, a wiimote. 

If you&#039;re using mocap via cam, you can actually use properly weighted and sized items or rough equivalents where necessary. So that does allow for a different type of experience. Now, I&#039;m not saying that for the home console market it actually makes sense to do this. Space limitations are probably a bigger concern than getting weight and size right. But if someone ever brought the concept of arcades back (with more modern sensibilities), a Natal like device would make a lot more sense. Communal spaces with prop equipment and mocap capable interfaces are in many ways a vastly superior solution for numerous types of games. Doing it in your living room, perhaps not so much.</description>
		<content:encoded><![CDATA[<p>Buttons are not needed. Force-feedback, tactile sensation, sure. But buttons, not so much. </p>
<p>I&#8217;m not going to talk about Natal in particular, because who knows what software there&#8217;ll actually be for the bloody thing, but if you&#8217;re using pure mocap for your motion control, it actually solves a lot of problems if you&#8217;re trying to do certain things (and it&#8217;s wholly compatible with well, buttons, so it&#8217;s more flexible at least). The wiimote is unsuited to completely mimicing certain types of actions because there&#8217;s a hard limit on weight and balance. A wiimote will always be as big and as heavy as&#8230; well, a wiimote. </p>
<p>If you&#8217;re using mocap via cam, you can actually use properly weighted and sized items or rough equivalents where necessary. So that does allow for a different type of experience. Now, I&#8217;m not saying that for the home console market it actually makes sense to do this. Space limitations are probably a bigger concern than getting weight and size right. But if someone ever brought the concept of arcades back (with more modern sensibilities), a Natal like device would make a lot more sense. Communal spaces with prop equipment and mocap capable interfaces are in many ways a vastly superior solution for numerous types of games. Doing it in your living room, perhaps not so much.</p>
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		<title>By: Video Games Republic &#187; Miyamoto on motion control: You need a controller</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67545</link>
		<dc:creator>Video Games Republic &#187; Miyamoto on motion control: You need a controller</dc:creator>
		<pubDate>Tue, 16 Jun 2009 13:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67545</guid>
		<description>[...] [Wired thanks Infendo]   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] [Wired thanks Infendo]   Share and [...]</p>
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		<title>By: Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo] &#124; Amazonys - Wii Games</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67520</link>
		<dc:creator>Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo] &#124; Amazonys - Wii Games</dc:creator>
		<pubDate>Tue, 16 Jun 2009 05:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67520</guid>
		<description>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game&#124;Life via Infendo] [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game|Life via Infendo] [...]</p>
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		<title>By: The Games Domain &#187; Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo]</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67518</link>
		<dc:creator>The Games Domain &#187; Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo]</dc:creator>
		<pubDate>Tue, 16 Jun 2009 05:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67518</guid>
		<description>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game&#124;Life via Infendo] [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game|Life via Infendo] [...]</p>
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		<title>By: Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo]&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67515</link>
		<dc:creator>Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo]&#124; Latest breaking News on Video Games Hardware and Software.&#124; BadPower.com Blog</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67515</guid>
		<description>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game&#124;Life via Infendo] [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game|Life via Infendo] [...]</p>
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		<title>By: Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo]&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</title>
		<link>http://www.infendo.com/miyamoto-calls-microsfot-motion-basic-says-players-need-something-to-hold/comment-page-1/#comment-67511</link>
		<dc:creator>Miyamoto: True Interactivity Is Holding A Motion Controller With Force Feedback [Nintendo]&#124; The Game Blog &#124; Daily Fresh News of the Latest Games on Playstation, Xbox, Wii and PC&#124; Coeds.cc</dc:creator>
		<pubDate>Tue, 16 Jun 2009 03:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/?p=13725#comment-67511</guid>
		<description>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game&#124;Life via Infendo] [...]</description>
		<content:encoded><![CDATA[<p>[...] Nintendo&#8217;s Shigeru Miyamoto on Mario, Zelda, Project Natal and More [Game|Life via Infendo] [...]</p>
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