Mark Rein doubles back, says Unreal Engine 4 can run on Wii U

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Epic’s Mark Rein found himself in a bit of controversy this week when asked about the possibility of Unreal Engine 4 working on the Wii U. Rein’s original response at the 2013 Game Developers Conference was a staunch “No” followed by laughter.

“I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for,” Rein said.

Well, Rein, in an interview with Engadget retracted his previous comments (which, were met with a lot of backlash from the gaming community). In the interview, Rein states, “If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can. If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.”

Having Rein say this after denying it repeatedly is odd, but does this mean that folks at Epic are slowly coming around to the Wii U? It’s certainly hard to decipher, considering the Wii U’s limitations. Although Rein’s new comments offer a bit of a reassurance to current Wii U owners hoping to see the engine run of the console, it’s possible that a Wii U version could be scaled down.

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.