Give away: Tell us what the best non-Mario platformer is, win a copy of Klonoa for Wii

Dan On May 20, 2009 20.05.2009 with 62 Comments


Yay! Infendo is giving away a new copy of Klonoa, the solid little 2.5D platformer game for Wii. For your chance to win, please tell us in the comments what the best non-Mario platform game of all time is and why. The person to make the most convincing pick and arugment will win, as determined by the scholarly folk at Infendo. Failure to include your name and town in your comment will disqualify you. We will announce the winner on Infendo Radio episode 146 (airing May 29), so you’ll need to have your submissions ready by May 27 at the latest. Go on, surprise us! And good luck.

62 Responses to “Give away: Tell us what the best non-Mario platformer is, win a copy of Klonoa for Wii”

  1. Drahken says:

    Discounting the really obvious, super-popular stuff like Metroid, my choice is really a puzzle platformer rather than a straight-up collect-the-coins/rings/jiggies platformer. And that is:

    Space Station Silicon Valley for the N64. Made my Rockstar North before they were Rockstar North. A glorious symphony of robot animal violence and puzzle solving. ….In space!

    Steve, from (ugh) Cleveland

  2. David S. says:

    The correct answer is Psychonauts. If you foolishly doubt this then I present to you this list of awesomeness.

    1. Located at a psychic summer camp
    2. Cougars that set you on fire with their mind
    3. I’m lazy just check out this fan art. “”

  3. Stepha_t says:

    I’ll pick Pitfall!

    This game, to me, invented the platforming genre. Alot of elements which categorized the genre are born with this title.

    Timing hazards : responsive gameplay lead to alot of interesting moments: tight rope cross , jumping over scorpions, timed jumps on crocodiles heads

    Exploration : having to find 32 treaures in a multi-path map. which lead to the metroid formula

    Time limit : Having the time limits forced players to plan their route, they had to perfect their execution. Sort of the ancestor of speed running

    AND we are speaking 1982

  4. Lakemonster says:

    …..Wow, never realized that there were so many awesome platformers.
    Anyway, I suppose I should throw my hat in the race, so here it goes.

    The original Donkey Kong Country has to be one of the greatest platformers that I’ve ever played. The very first game to use 3-D sprites made the game stand out visually and added a different feel to it. The simple controls made it easy to jump in to and very addictive. The tag team play of Donkey and Diddy was a nice touch, because when you get killed by a goomba in Mario you feel like a noob, but in Donkey Kong if you get hit you have a chance for redemption.One of the best parts of Donkey Kong Country was the never ending quest to find all of the secret areas( I still haven’t found them all), causing frustration, but also a different sense of determination. Altogether it’s a great game.

    ( plus you get to run over beavers with a rhinoceros, enough said).

    Jonny, Moses Lake, WA.

  5. Calvinova says:

    I’d have to say Toy Story for the SNES, one of the best games I’ve ever played. Each level was different, but still a great platform game.

  6. EthoSoccer says:

    By far my favorite non-mario platformer would be the Banjo-Kazooie series as it appeared on the N64. I thought that at the time the humor added with one of the most addictive collect-a-thons ever made the game simply brilliant.

    Eugene Allen
    Rio Rancho, NM

  7. Daniel says:

    Unparalleled in awesomeness, I would say the best non-Mario-platformer ever would have to be Castlevania: Portrait of Ruin on the Nintendo DS!

    Now I know most people will wonder what sets this Castlevania game above the rest. the truth is, this game plays like most of the other iterations, which players know is a VERY good thing (Massive levels with tricky puzzles and tons of jumping and fighting goodness, countless enemies, HUGE bosses! and more items than you can crack a whip at) but with a few minor changes that keep the game fresh and original in it’s own right.

    first off, you have the Sprawling levels, starting with Dracula’s Castle.
    THE PLACE IS HUGE MAN! half the game is spent just wondering how many rooms and corridors are hidden away in this castle. and just when you start getting used to how big the Castle is, you find out that there are dozens of smaller (though still decently large) levels that you access thru enchanted paintings a la Mario 64.

    Then you have two Characters that can be switched in back and forth with the press of a button. this means that your already incrediblely vast move-set is doubled, you’ll switch between a Whip Wielding Jonathan Morris and spell casting Charllote depending on what type of enemy you’re facing. this add’s yet another layer of strategy to keep the gameplay flowing and fun.

    Final arguement for this game is that it has SO much to do! if you just want to beat the game and move on, you can defeat the Sisters who wish to ressurect dracula and be done with the game after that. However, the keen player who wants more will find that if you obtain a certain spell, you can cure the sisters of their madness and end up fighting Dracula and Death. But Only AFTER you clear 5 more awesome levels that add a ton of new challenges to the game. This game is platformer paradise for both the quick and shoddy to the perfectionist who wants his money’s worth. and since it’s DS, you can play it anywhere.

    Finally, with a few WIFI modes Like two player Co op Boss rush mode and A trading post for items and upgrades with other players (AND NO FRIEND CODES!!!) this game has enough Meat to satisfy anybodies platforming itch. and that is why Castlevania:POR is the best platformer without a plumber of all time.

    Daniel Carpenter, Moses lake WA

  8. DannyBoy says:

    My pick would be Rocket Knight Adventures.

    It is really difficult to find a platformer that breaks the mold like the Klonoa games – however, Sparkster and his titular rocket pack did just that; it fostered a fun, unique and challenging design that, to this day, is still entertaining and still just as volatile as a rocket pack.

    With the main character you have a fun model to work with – Sparkster has personality, not the banal ‘attitude’ that most 90′s mascots tried to have. And his unique setup was fresh and exciting. Swords and rocket packs never felt so right! While the powerups and health were never far from reach, you needed every one of them to make it. Even then, a lot of luck helped.

    Add in humerous cut scenes, extremely well-produced and challenging boss battles, as well as top-notch level design, and you’ve got yourself a fine little platformer that, to this day, remains one of the most challenging and rewarding experiences of the 16-bit era.

    Danny Rattray, Freeman MO

  9. Lord Toker says:

    i want to also add contra since i haven’t seen it on the board or missed it. the contra series was/is awesome and you know you still remember the code to this day (so that has to be an extra point). anything that stays with you that long is a great game up, up, down, down, left, right, left, right, b, a, start (or select-start for two players).

    also i’m still on the fence about saying kid icarus as my main choice. think about it, there was an article in nintendo power or a magazine like it back in the day that made the comparison between kid icarus and 3 of the most popular games of all time and the blueprints for all future platformers. they said something along the lines of “you can jump like mario, you can collect things like link, and you can shoot like metroid” (if that is not an awesome correlation i don’t know what is) kid icarus combines all three aspects into one game, so i am leaning on this as the greatest platformer next to mario. tough question when you really think about it.

    scott – riverside, ca

  10. Mattiac says:

    Donkey Kong Country 2 for several reasons.

  11. Lite (on a crappy PC!!) says:

    @ ejamer:

    I tried to solve your riddle, and uh…I Googled those initials, and people have already covered games in that series in this topic. I am more suprised no one agrees with me and picked Metroid Fusion for their’s.

  12. J_man86 says:

    I don’t know if it’s considered a platformer in the traditional sense of the term, but I would have to say Castlevania: Dawn of Sorrow. It is probably one of the deepest platformers to date considering all of it’s RPG elements. There was all kinds of armor you could find and a Plethora of weapons to choose from. I spent hours transvering all the floors with multiple portals and great enemy layout. There are hundreds of souls to capture from enemies throughout the game, each with it’s own unique ability that can be combined with other abilities to make for a perfect set of skills. I’d have to say that my favorite part of the entire game is the fact that it has multiple endings. I beat the game and was completely satisfied with how it finished, only to find out that there is an alternate ending that is twice as good. There is a mirror on the wall (in the room of the final boss) that you can enter and fight the inner demon of the boss. Doing so will cause you to get an alternate ending. No matter which way you spin it Castlevania: Dawn of Sorrow is can’t-miss title that every DS owner should have. Plus its got zombies, vampires, and demons all in the same game. Nuff said.

    Ben Knapic Stongstown, PA

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