Gauntlet exclusively coming to DS with wireless co-op, voice chat
Monday, April 7th, 2008 at 4:02pm by Jack
Eidos announced today that Gauntlet is coming exclusively to the DS complete with wireless multiplayer co-op and voice chat over VoIP.
Take it away press release:
The co-op story mode campaign features 40 maps across three realms, allowing players to experience Gauntlet with up to three friends, banding together with their powers to defeat swarms of demons and skeletons and clear a path to victory. The arcade style competitive multiplayer feature strengthens the addictive Gauntlet experience by introducing ranked multiplayer games like Death Match, Team Death Match and Treasure Hoard game modes across 16 unique maps.
It’s a sign of things to come on the Wii as far as I’m concerned. It’s also a great exclusive pick up for the most popular system on the market right now.




April 7th, 2008 at 4:12 pm
Wizard needs food badly!
April 7th, 2008 at 4:19 pm
Awesome sauce! (Although I’d prefer a Wii Ware version with voice chat, if given the option.)
April 7th, 2008 at 4:42 pm
Exclusive? I guess the version that came out on XBLA last year was different somehow. Also, isn’t that screenshot from Gauntlet II on the PSN?
Still, this looks like a great airplane game.
April 7th, 2008 at 4:47 pm
Blue Wizard is IT.
Red Valkyrie is IT.
Blue Wizard is IT.
April 7th, 2008 at 4:50 pm
Finally gauntlet back in 2d. Gauntlet legends was fun but I still much prefer the older ones.
April 7th, 2008 at 6:04 pm
one question, is the voice chat doable whilst playing, or it is only for between matched like prime hunters/pokemon?
April 7th, 2008 at 6:57 pm
You can talk during battles on Pokemon, but this game I don’t know. Gauntlet is actually the only game I can recall myself ever hating. I’m talking about setting the disc on fire than throwing over the fence at the neighbors’ dog (I didn’t see him, he blended in with the dirt).
That was the 3D ones. I never even knew this was 2D. I’ll try it out when I get the chance, but I better not be tempted to perform extreme levels of violence against my DS.
April 7th, 2008 at 10:26 pm
aw man, i loved gauntlet legends. even though it is one of the games that has made me mad enough to be willing to punch a baby. that game, and the Zelda series.
April 8th, 2008 at 2:20 am
Fool Throttle, the xbox live and ps3 versions were gauntlet and gauntlet 2 respectively. this is a revamped version. here are the real screenshots:
http://media.ds.ign.com/media/142/14240678/imgs_1.html
i’m just surprised it took so long for any devs to finally release a DS game that has online coop multiplayer and voice chat when the hardware has been capable since the get go. so question is, why does FFCC ring of fates, a very recent release, not have these options????
April 8th, 2008 at 11:09 am
Does anyone know if this will support single-card or multi-card local multiplayer?
April 8th, 2008 at 12:39 pm
@AC I’m guessing that they did this because the hardware didn’t have enough resources left over. Games still have to run on an engine, then there’s how the rest of the hardware should be used. The 3D models, sound and the number of frames per second the game runs at all take a toll on the system. If there ain’t enough room left to add a fully functioning online component with VoiP it could be a reason it didn’t get in. I’m sure FFCC was capable of being played online, but I’m sure in its’ current form it may have been very laggy or caused in-game slowdown.
It may also be that Square didn’t see it as important enough, but I’m sure the game was announced to use the wifi connection when it was first revealed. A LAN connection is more stable than an online connection, especially when system resources are very limited. The next one may have it after some more optimization is done to the engine or some minor cuts are made to the game. Also, the DS is primed to last long, this is the 3rd (or is it 4th) game from Square that was supposed to be online for the DS. Either they’re having online troubles or they’re saving it for sequels if this is a business problem.