Pikmin - A retrospective and look forward
Tuesday, July 24th, 2007 at 1:05pm by Jake
The Pikmin series has been one of those strange, but extremely brilliant sets of games that have once again shown that Miyamoto had an endless imagination for an intuitive gaming experience. Lets take a look back on how the series started, how it’s held up, and what might be in store for us in the near future.
Pikmin
(Released: December 3rd ,2001)
When the Nintendo GameCube launched in November of 2001 things didn’t look very bright. Yes we had a few titles to keep us busy for a few weeks, but it looked like it was going to be a long winter. Good looking titles loomed in the distance, but the GC titles just didn’t have any meat to them. One strange game entitled Pikmin kept making a faint bleep on the game radar. It was said that the famous Shigeru Miyamoto had designed it from the ground up, and that it was hitting store shelves during winter. The screens, and videos for Pikmin made it look like a very unordinary game. Tiny carrot looking creatures were being led around in a garden by a funny looking spaceman. Reports came in saying that Pikmin is an RTS! On a console?! That’s not possible!
Little did we know that Pikmin was to be more than just another silly creation from Nintendo, but a leap in game play and creativity. Why? Because Nintendo had successfully shown how to combine a strange but epic story with a RTS style of game play on a console. This was the game that kept GameCube owners huddled around their TVs while the winter dragged on.
The Story:
You play as Captain Olimar, A spaceman from the distant planet of Hocotate. His people breathe Methane (Yeah), and will die if they were to breath Oxygen. Olimar is seen at the beginning taking a relaxing vacation in space in his spaceship entitled “The Dolphin”. Suddenly a comet rips through the ship thus causing Olimar to crash land on the nearest planet. When entering the oxygen filled atmosphere, parts of his ship are spread across the surface of the unknown world. If it couldn’t get any worse, the onboard PC warns Olimar that he has only 30 days before his life support system fails. Your objective is set. You must collect at least 25 of the 30 parts to rebuild and escape the planet on the ship. Just when Olimar starts to give up hope he discovers a type of hybrid creature which he names Pikmin. Each of these multicolored hybrids have special abilities. Red Pikmin has the ability to survive in fire. Blue obviously can survive in water. And yellow can be thrown higher and farther with their large ears. At the time of discovery the Pikmin were at the point of extinction. They didn’t have the skills to defend themselves against the wild creatures that lurked the planet. Olimar confronts himself with the wild Pikmin and is surprised to find that they will follow his every command. Olimar then decides to use the Pikmin to collect his ship parts, and in return the Pikmin will hopefully learn to survive.
Game play:
As Captain Olimar you can throw, kill, transport, and guide Pikmin through garden like environments. You can use the C-stick move an entire mob of 100 Pikmin within a radius of Olimar. Olimar’s whistle will call stationary Pikmin to attention. Along with basic recourses the unknown planet also contains human like items such as bottle caps, toothbrushes, trinkets, and even Nintendo related items. When you direct Pikmin to carry a item they take them back to storage ships called onions. Red, blue, and yellow onions are where the Pikmin live at night to escape the creatures lurking on the surface. The onions also produce seeds that are planted outside the ship. When pulled these seeds become Pikmin. As you journey to gather your parts you come across puzzles that consist of elements, terrain, and battles against creatures like Bulborbs which are mutations of Pikmin. When beginning a new day you must choose what types and how many Pikmin you wish to work with that day. If there are Pikmin outside at the end of the day then they die. Depending on how many parts you retrieve and if you make it in time will give you three alternate endings.
Response:
Average reviews for Pikmin were 9.0 and higher. Pikmin received the E3 2001 Game Critics award for best Puzzle/Trivia/Parlor game along with other numerous awards. Miyamoto responded with how the idea of Pikmin came up. He was working in his garden when ideas started to flood in. He wanted to create a game that really shows off the large amount of detail that happens in a garden or undergrowth. His dog named Pik obviously gave the name Pikmin and if you reversed the name Mario in Japanese you get Olimar. Pikmin was on its way to becoming another one of Nintendo’s flagship titles. A fan base was established and fans now wanted another Pikmin game with more depth and creativity than the first had.
Pikmin 2
(Released: August 30th 2004)
During the hype of The Legend of Zelda: Wind Waker launch rumors were spreading saying that another Pikmin title was in development. Message boards flared with the speculation of what needed to be added and removed. The main disappointment in Pikmin was the 30 day limit. You were under a constant strain to find one fixed object at a fixed time. What we got was just what we wanted and more.
Story:
The story picks up where it left off if you got the best ending in Pikmin. Captain Olimar returns to planet Hocotate to find his company, Hocotate Freight, bankrupt. Olimar’s boss had to sell The Dolphin to pay off debt. When Olimar hears this he drops a souvenir bottle cap from the Pikmin planet that he brought for his son. A rusty, old ship analyzes the bottle cap and finds it’s worth 100 Pokos (currency on Hocotate). Olimars boss explains that 100 Pokos is a years salary. He then gives the last remaining ship to Olimar and sends him and another worker, Louie back to the Pikmin planet to gather treasure to pay off the 10,000 Pokos of debt. When entering the atmosphere Louie’s cockpit opens and he is thrown out. This starts the game with your first objective to find Louie then start collecting random trinkets, and treasure that will add up to 10000 Pokos. Of course Olimar needs the help of his Pikmin friends to assist in the dilemma. This time, though, Olimar and Louie discover 2 new types of Pikmin. Purple and White Pikmin are the rarest and have special abilities of their own. Purple are the heaviest and can carry large loads, while the white Pikmin are the weakest, but cannot be poisoned. You must use these new found Pikmin along with the normal red, blue and yellow to complete the game.
Game play:
The game play is basically the same as the first Pikmin. A few buttons have been moved and some new camera angles have been added, but besides that, Pikmin 2 is controlled in the same great way. A great new feature is you can split and have 2 different parties of Pikmin. Louie can lead a group and Olimar can lead. The graphics were upgraded to show some great lighting and blur effects. The most appreciated addition is the removal of the 30 day limit from the first Pikmin. You can now sit back and explore at ease with your Pikmin. Instead of starting in one location for 1 day, you now start in one of four overworlds, each having underground sublevels. As you progress through these sublevels you collect treasure and battle a boss at the end. With the addition of 2 new Pikmin you must really take your surroundings into consideration before selecting the Pikmin you want. Another great addition is the must-have multiplayer mode. You and a friend build up your Pikmin and kill each other or go to the calling mode and try some co-op. As you progress through the game you will unlock cutscenes that reveal more of the story line. If you’re lucky you might even see Louie’s secret.
Response:
Pikmin 2 improved on everything that the original had. It took a good console RTS and beefed it up a bit. It was just what fans wanted. Average reviews for the title are 9.2. It again won several awards and was made a Players Choice title. Now all there is to do is sit back and speculate.
Pikmin 3
(Released: TBA)
What we know:
Back when Nintendo revealed that their next console would use a motion controlled remote people thought of 3 things: Light saber game, Harry Potter game, and Pikmin. The Wii would work perfectly with the Pikmin series. We really know next to nothing about the title. We know that some of the Pikmin developers are working with Super Smash Brothers Brawl, and other unknown projects. At this past E3 2007 Miyamoto was questioned about a Pikmin 3 and answered saying he already has numerous ideas in how to use the remote and is “talking”. When Miyamoto says “talking” he usually saying that the game is in pre-development. Let’s speculate …
My guesses:
- Pikmin 3 will be revealed at GDC 2008 (or E3 2008 at the latest)
- It will be released in the spring of 2009
- There will be new types of Pikmin and a new twist on the story
- Online play
Final thoughts:
When looking at the past Pikmin has been a series that relieves Nintendo’s software droughts. There is a enormous fan base, but many really haven’t tried it out. If you haven’t, you’re missing a great gaming experience.
Are you a Pikmin fan? What would you want to see in the inevitable Pikmin 3 on Wii?





July 24th, 2007 at 1:25 pm
Well, Jake, or Hero of Time (Whatever you perfer) I can’t wait for Pikmin 3. I would love to see what new things they will bring to the table. It’s no doubt that the Wii controls will change it though.
July 24th, 2007 at 1:37 pm
I cannot wait for Pikmin 3 to come out. And with online play too. Its going to be great.
The wiimote will be perfect. You use the nunchuk to move the screen around, and wimmote to select pikmin, or a group of pikmin. That sounds best to me.
July 24th, 2007 at 1:42 pm
I am a huge Pikmin fan, and the two games, combined, were responsible for most of my favorite gaming moments from the previous generation of consoles.
One thing that the Pikmin games do very well is something that is also found in the Metroid games - a sense of isolation. The first Pikmin game especially had an extremely serene sense of solitude. The calming music, combined with the beautiful lush jungle made you feel like you were camping, or a kid again playing in the backyard.
The DS and Wii would be great for another Pikmin game.
DS: You would use the D-Pad to walk around, and the stylus (quick double tap) to call your Pikmin to you. Using the stylus in a slicing motion would throw the pikmin in the direction you are facing.
Wii: Point to the spot you want to call your Pikmin from, and use the nunchuck in a shaking motion to throw them.
The fundamental gameplay doesn’t need to change very much - maybe some more polish on the graphics of the environment. The games have a great sense of humor, so that would certainly need to carry through.
This is my #1 game to look forward to at the moment, let’s just hope they announce it soon.
July 24th, 2007 at 2:32 pm
Pikmin and Pikmin 2 are easily two of my all-time top five games for GameCube… The multi-player in Pikmin 2 was sheer genious!
MS recently launched their version of Pikmin on the 360, it’s called Overlord, and it’s a tribute to Miyamoto’s creativity.
But the Pikmin series were born from originality. I don’t think Miyamoto has ever repeated an idea, even when he re-cycles his characters, he only designs games for them that he feels offer a new way to play. I don’t see another Pikmin game coming out for Wii, unless it is something completely revolutionary.
July 24th, 2007 at 3:30 pm
Online play is actually something that I wouldn’t really care too much about in Pikmin 3. We all remember how not-all-that-good multiplayer in Pikmin 2 was…bleh.
But Pikmin 3 is definitely on the upwards half of my list for ‘most wanted games’ for the Wii.
July 24th, 2007 at 7:36 pm
I wanna tame the other creatures ^^
July 24th, 2007 at 8:21 pm
^You can tame the offspring of the mutan pikmin.
July 24th, 2007 at 10:50 pm
Other than Mario Galaxy, this is it…. this is the one game I want most for the Wii. I never thought of it as a AAA title, but apparently others feel as strongly as I do about the game. Pikmin 2 was total genre-bending genius, and its music is still the background to my dreams once in a while.
Maybe Nintendo is saving games like this and Animal Crossing for the 2-3 years between the release of Brawl/Galaxy/Mario Kart and the next Zelda game. I mean, yeah, Wii Fit, Wii Music, Wii Fly, Wii Sports 2, whatever, fine, but there is a gap in familiar titles coming up starting 6-8 months from now. It seems impossible to me that Nintendo will have only Mario Kart in 2008 for major non-Mii-based games.
But Miyamoto doesn’t rush things, so maybe 2009 it is.
July 25th, 2007 at 1:32 am
Yeah, I can easily pick Pikmin as my favorite gamecube game. I like it over Zelda (and that is something I never though I would say). There is a soul in that game that makes it unique and pleasant to play.
It is an amazing game, I almost passed it thinking it would not be good. I would have lost a lot.
Best!!
July 25th, 2007 at 2:34 am
Totally agree with the other comments. Pikmin along with Metroid are probably a few of my favourite all the gamecube titles and some of the most fun games I’ve played in ages. Its really relaxing to sit down and play a game and fun too!
Fingers crossed for a Pikmin 3 here.
July 25th, 2007 at 7:01 am
I picked up a GC long after Pikmin had been out, but being a Nintendo fan I knew about the game.
After I got my GC and had some extra cash spare I had the choice of buying Pikmin or waiting a while for Pikmin 2 to come out. I waited.
When it did come out I fell in love with the game. It was great. Very engrossing. And all from a simple idea.
I never got round to buying Pikmin. The one thing that has always put me off was the 30 day limit. I hate having time limits on some games. Spoils the fun a bit.
I can’t wait for Pikmin 3.
July 25th, 2007 at 7:47 am
I played the first one, and couldn’t stand it… The time limit was awful, as mentioned.
The second one was much better.
And whoever said that “Overlord” was a tribute to Pikmin, needs to actually play the game instead of misinterpret quotes from reviews of the game.
July 25th, 2007 at 8:26 am
The time limit was inconsequential. I beat the game 100% within the time limit the first time around. Don’t let such a minor thing prevent you from picking up the game. It’s a beautiful game, a wonderful experience. And dirt cheap these days too.
July 26th, 2007 at 2:36 am
Since I bought my Wii , I’ve gone to alot of different gamestop stores to buy PIKMIN 2 but none had it, I went to other retail stores to buy a new Player’s Choice Pikmin 2 game and still no luck..
I’m not giving up yet…..
July 26th, 2007 at 2:40 pm
I think it is funny to call the Pikmin games a “series” and have “retrospective” on them… there were only 2!
And I was the one that called Overlord a tribute to Pikmin. Granted, I haven’t played Overlord, but after reading some reviews of it, Pikmin popped in my mind right away. Then, as if reading my mind, the next review did mention Pikmin explicitly in relation to the game. So no, I wasn’t commenting from personal experience, but it seems that most people that have played it made the same connection…
July 26th, 2007 at 7:49 pm
Pikmin 2 is available nowadays for cheap too, and it’s undeniably a better game. The music alone still sticks with me, as do the visuals from the garden level.
The only other game that’s stuck with me that way was Super Mario Sunshine, its town square and windmill village levels. A few years ago on an especially stressful day at work, I was walking around downtown and some business had planted a row of sunflowers. And I thought absent-mindedly to myself, I wonder if one of those would give me a blue coin. I think it will actually be hard for Super Mario Galaxy to top that. But I think Pikmin 3 could still go beyond Pikmin 2.