Free DLC from WayForward is the Way it Should Be

Yesterday’s long-awaited, story-extending DLC for Batman Arkham City, which came with a $10 price tag, reminded me of a similar game-extending gem that hit Nintendo’s e-Shop last week for WayForward’s excellent platformer, Mighty Switch Force. Five new levels, a new “Retry” button, and an enhanced 3D effect on existing levels were brought to the table, and you know what? They were totally free.

Call this update what you will, as the new content must be applied through a re-downloading of the entire updated game, but it sure seems like downloadable content to me – the first ever in the eShop’s history, mind you. So, that’s five new levels and a few updates to existing levels, roughly one to two hours of added gameplay, and WayForward decided to float it our way free of charge. Not too shabby, eh? Also consider the fact that this isn’t WayForward’s first display of generosity, having also offered full game soundtracks and other content free for download in the past. They’re really rackin’ in the brownie points, lately.

The developer could have easily re-branded their latest game “Mighty Switch Force: The Lost Levels” or something along those lines, but they chose the moral highroad instead. It’s enough to make one question why we as gamers should pay ten bucks for roughly the same amount of extra content in other games, such as Batman Arkham City, when companies like WayForward provide quality games just the same while only charging the player once (sorry to throw you under the bus, Bats).

Of course, how DLC is handled ultimately comes down to the developer and game in question, as well as the individual player’s willingness to purchase said additional content. DLC can’t always be free, but it’d be nice to see more of it be as such. I simply hope other developers will follow in WayForward’s footsteps and keep their downloadable content on the eShop wallet-friendly. At least the eShop’s initial foray into the wide world of DLC set a good example. A guy can dream, can’t he?

4 Responses to Free DLC from WayForward is the Way it Should Be

  1. XCWarrior says:

    I totally agree. I refuse to buy DLC. the closest I’ve ever come is the DLC that was bundled in a crazy deal on Steam, so I got the game and DLC for like $7 or something. $10 more for DLC after you already paid $50-$60 is ridiculous. Gamers need to step and stop paying for it, so the price comes down.

    I’ll never understand why gamers never made a huge uproar about DLC, especially when it’s this expensive. It should be free, because it should help sales if people see there is now more content in the game.

  2. frstOne says:

    The fact is millions of people pay for DLCs, so the situation won’t change soon.

    BTW, Mighty Switch Force looks great. It will be my first eShop purchase after I get a 3ds (I’m currently waiting for the “3ds lite”).

  3. Michael Fletcher says:

    True, true. It’s nice to be thrown a bone every now and then, though. WayForward is rapidly becoming my favorite third party developer.

  4. RisnDevil says:

    I LOVE free DLC, but I don’t think DLC has to be. I think the problem is more with what they charge for it, though the value is completely open to interpretation based off of the game you are playing. 3-5 additional multiplayer maps for CoD 21 at $3-$7: sure, that’s the bread and butter of those games. $5 for ADDITIONAL COSTUMES for Street Fighter: not a snowflakes chance in hell.

    My bigger gripe is with on-disc “DLC.” This is a travesty. I am COMPLETELY ok with Day 1 DLC (as long as the game doesn’t have features cut just to provide it) but putting it on the disc that I paid for and then telling me I can’t have it or use it, that’s ludicrous. And lastly, all DLC needs to be balanced with not only other DLC but the content that comes as part of the game: I don’t care that you paid more for the option(s) DLC should not break the game.

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