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	<title>Comments on: Forecast bleak for Zack and Wiki sequel</title>
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	<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/</link>
	<description>Intelligent passion for all things Nintendo.</description>
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		<title>By: James Kochalka</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46504</link>
		<dc:creator>James Kochalka</dc:creator>
		<pubDate>Wed, 25 Jun 2008 12:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46504</guid>
		<description>Well, at least from my understanding, the vast majority of titles on the shelf don&#039;t even break 100,000 but in fact hover in the lower tens of thousands.  Is that not true?</description>
		<content:encoded><![CDATA[<p>Well, at least from my understanding, the vast majority of titles on the shelf don&#8217;t even break 100,000 but in fact hover in the lower tens of thousands.  Is that not true?</p>
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		<title>By: James Kochalka</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46503</link>
		<dc:creator>James Kochalka</dc:creator>
		<pubDate>Wed, 25 Jun 2008 12:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46503</guid>
		<description>230k in the USA?  That&#039;s still a hit.  Not a major hit, but certainly a minor hit.  Most games sell far far less.</description>
		<content:encoded><![CDATA[<p>230k in the USA?  That&#8217;s still a hit.  Not a major hit, but certainly a minor hit.  Most games sell far far less.</p>
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		<title>By: Derek</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46496</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Wed, 25 Jun 2008 03:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46496</guid>
		<description>James: Just to further clarify, that 380K figure is worldwide. In North America, it has sold 230K approximately...far from a hit, actually. But I am with everyone who have praised Zack &amp; Wiki. It is easily, easily one of the best games on the platform. Probably in the top five.</description>
		<content:encoded><![CDATA[<p>James: Just to further clarify, that 380K figure is worldwide. In North America, it has sold 230K approximately&#8230;far from a hit, actually. But I am with everyone who have praised Zack &amp; Wiki. It is easily, easily one of the best games on the platform. Probably in the top five.</p>
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		<title>By: James Kochalka</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46495</link>
		<dc:creator>James Kochalka</dc:creator>
		<pubDate>Wed, 25 Jun 2008 01:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46495</guid>
		<description>Zack &amp; Wiki is my favorite game on the Wii (and my four-year-old&#039;s favorite too).  They should make a sequel.  But not just because I loved it... Most importantly, it sold really really well.  380,000 copies is not a flop.  That&#039;s a hit!  Most games sell less than 100,000, many sell way way less.</description>
		<content:encoded><![CDATA[<p>Zack &amp; Wiki is my favorite game on the Wii (and my four-year-old&#8217;s favorite too).  They should make a sequel.  But not just because I loved it&#8230; Most importantly, it sold really really well.  380,000 copies is not a flop.  That&#8217;s a hit!  Most games sell less than 100,000, many sell way way less.</p>
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		<title>By: Cap'n Jack</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46478</link>
		<dc:creator>Cap'n Jack</dc:creator>
		<pubDate>Tue, 24 Jun 2008 18:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46478</guid>
		<description>This was a great game. But, unfortunately, not worth more than $30 in my opinion.</description>
		<content:encoded><![CDATA[<p>This was a great game. But, unfortunately, not worth more than $30 in my opinion.</p>
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		<title>By: Nine Inch Sandwich &#187; Critic, Gamer Praise Isn&#8217;t Enough To Get Zack &#38; Wiki A Sequel</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46413</link>
		<dc:creator>Nine Inch Sandwich &#187; Critic, Gamer Praise Isn&#8217;t Enough To Get Zack &#38; Wiki A Sequel</dc:creator>
		<pubDate>Mon, 23 Jun 2008 22:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46413</guid>
		<description>[...] Infendo   Share and Enjoy: These icons link to social bookmarking sites where readers can share and [...]</description>
		<content:encoded><![CDATA[<p>[...] Infendo   Share and Enjoy: These icons link to social bookmarking sites where readers can share and [...]</p>
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		<title>By: actraiser</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46412</link>
		<dc:creator>actraiser</dc:creator>
		<pubDate>Mon, 23 Jun 2008 21:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46412</guid>
		<description>i enjoyed this game and really hoped for a sequel.  some levels were long and tedious and cost me a controller (damn swinging of the anchor), but i enjoyed the game from start to finish.  it fit in nicely to what i was expecting, since i too liked point and click games (myst &amp; journeyman project to name a couple) and hopefully they decide to make one.  i did my part on telling numerous friends to buy it and they have all enjoyed it thus far.</description>
		<content:encoded><![CDATA[<p>i enjoyed this game and really hoped for a sequel.  some levels were long and tedious and cost me a controller (damn swinging of the anchor), but i enjoyed the game from start to finish.  it fit in nicely to what i was expecting, since i too liked point and click games (myst &amp; journeyman project to name a couple) and hopefully they decide to make one.  i did my part on telling numerous friends to buy it and they have all enjoyed it thus far.</p>
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		<title>By: Rückkehr des Piraten-Duos fragwürdig auf WiiWelt.com - Inoffizielles Nintendo Wii Magazin</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46405</link>
		<dc:creator>Rückkehr des Piraten-Duos fragwürdig auf WiiWelt.com - Inoffizielles Nintendo Wii Magazin</dc:creator>
		<pubDate>Mon, 23 Jun 2008 20:18:34 +0000</pubDate>
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		<description>[...] (via Infendo) [...]</description>
		<content:encoded><![CDATA[<p>[...] (via Infendo) [...]</p>
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		<title>By: Run line 10</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46396</link>
		<dc:creator>Run line 10</dc:creator>
		<pubDate>Mon, 23 Jun 2008 18:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46396</guid>
		<description>It&#039;s weird but I think part of the problem is it was forced on to people. The game mags should simply say it great and challenging. This is not my type of game play yet I&#039;ve yet to best it things could be different but I really couldn&#039;t get into it enough to beat it. I loved the art style though and could only hope the art teams make the new mega man designs using the mega art book! That game would be sweet! 

Another thing is it&#039;s starting to take more to sell a franchise even metal gear had to put an online mode in with lots of other stuff to get more people to play it. I&#039;m not talking mini game I&#039;m talking different play types that add to the character personalty. Like say mine carts indy jones type moments and maybe even a dark contrast of game environments.

If you look back thats what made the old games so cool.</description>
		<content:encoded><![CDATA[<p>It&#8217;s weird but I think part of the problem is it was forced on to people. The game mags should simply say it great and challenging. This is not my type of game play yet I&#8217;ve yet to best it things could be different but I really couldn&#8217;t get into it enough to beat it. I loved the art style though and could only hope the art teams make the new mega man designs using the mega art book! That game would be sweet! </p>
<p>Another thing is it&#8217;s starting to take more to sell a franchise even metal gear had to put an online mode in with lots of other stuff to get more people to play it. I&#8217;m not talking mini game I&#8217;m talking different play types that add to the character personalty. Like say mine carts indy jones type moments and maybe even a dark contrast of game environments.</p>
<p>If you look back thats what made the old games so cool.</p>
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		<title>By: Joltman</title>
		<link>http://www.infendo.com/forecast-bleak-for-zack-and-wiki-sequel/comment-page-1/#comment-46388</link>
		<dc:creator>Joltman</dc:creator>
		<pubDate>Mon, 23 Jun 2008 17:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.infendo.com/wii/forecast-bleak-for-zack-and-wiki-sequel/#comment-46388</guid>
		<description>Zack &amp; Wiki was and is still an amazing game!
It just had a really bad marketing approach - like zilch.
Had it been advertised a lot more, then it would have sold more copies.

The game was not created to fail - how could you even think that a real business would ever do that in the first place? 

This game was designed with real creativity - and here in North America, it just seems like creativity isn&#039;t something most people in the intended audience like.

But the major reason behind the low numbers is advertisements. That&#039;s why it didn&#039;t sell that much. Game development was fine.</description>
		<content:encoded><![CDATA[<p>Zack &amp; Wiki was and is still an amazing game!<br />
It just had a really bad marketing approach &#8211; like zilch.<br />
Had it been advertised a lot more, then it would have sold more copies.</p>
<p>The game was not created to fail &#8211; how could you even think that a real business would ever do that in the first place? </p>
<p>This game was designed with real creativity &#8211; and here in North America, it just seems like creativity isn&#8217;t something most people in the intended audience like.</p>
<p>But the major reason behind the low numbers is advertisements. That&#8217;s why it didn&#8217;t sell that much. Game development was fine.</p>
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