Dan Aykroyd prefers Wii graphics, laments gut
Friday, April 10th, 2009 at 6:00pm by SeanIn wake of recent murmurs of a third movie, Ghostbusters co-creator Dan Aykroyd has been “doing the rounds,” dropping hints about rumored upcoming film and the impending video game. In an interview with Newsweek, Aykroyd suggested that he liked his portrayal on the Wii better than on competing “high-performance” consoles:
I love the way we look in the Wii platform, because it resembles the animation that was done in “The Incredibles.” Anybody who looks like an Incredible is automatically a superhero. And I was so pleased that they shaved off at least 60 pounds from my current bulk. The boys look good. We resemble the actors who were in the first movie. You wouldn’t want us out there looking as we do today.
Dan Aykroyd, Newsweek
This opinion is in contrast to limited fan outcry, those who are critical of the Wii edition’s graphics, condemning it for being too cartoony and unfaithful to the spirit of the original films. Aykroyd seems to think the more cartoony style is a fine fit to the franchise, lending a “heroic” look to the characters – although it’s a little odd that he should praise the Wii version for being conservative with his character’s weight, as he’s actually thinner in the ps3/360 version of the game.





April 10th, 2009 at 6:27 pm
Well good for him.
April 10th, 2009 at 7:03 pm
Honestly, the PS3/360 version probably looks spectacular, but I prefer my games to look a bit sillier like the Wii version. Trying to make humans look real too frequently leads to the uncanny valley effect.
April 10th, 2009 at 8:28 pm
Hmm… I may buy both…
April 10th, 2009 at 8:34 pm
For the record, I WILL by both.
I might hold off on the “next gen” version for awhile though – that’s a lot of ghostbusters at once.
April 10th, 2009 at 8:35 pm
there is no wii version. only zuul.
April 10th, 2009 at 9:59 pm
I like the Wii visuals just as much as the 360.
This will be a hard choice for me.
April 10th, 2009 at 11:17 pm
I like them both very much
I mean, the level of detail in the HD versions looks nice
BUT
the Wii version’s style fits perfectly with the character’s personality and the way they act IMO.
I think it will come down to how well the Wiimote is used.
If its anything like RE4’s style, im sold.
April 10th, 2009 at 11:55 pm
Intersting comments. I’ll be getting the Wii version, A: I only have that console. B: Hello, motion controls for this are perfect, in theory anyway.
April 11th, 2009 at 10:50 am
I don’t own any of the super consoles so I’m getting the Wii version. It would be my first choice anyway.
April 11th, 2009 at 11:51 am
Aykroyd and I both have the same thing in common. We both like the Wii
April 11th, 2009 at 1:38 pm
In my opinion, the 360/PS3 versions are way too entrenched in the uncanny valley, but then, I almost always perfer stylization to realism.
April 11th, 2009 at 2:49 pm
[...] Infendo is a gaming blog for gamers passionate about all things Nintendo . The site covers news, tips, cheats, rumors , speculation, reviews, culture, criticisms, Wii , DS, GameCube, Game Boy Advance, retro platforms and a whole bunch more … Go here to see the original: Dan Aykroyd Prefers Wii Graphics, Laments Gut – Infendo – Nintendo … [...]
April 11th, 2009 at 6:14 pm
I predict that the Wii version might sell the most copies if only for the fact that Ghostbusters isn’t very “hardcore” We know games have to be hardcore for the hardcore crowd right? (whatever hardcore means)
April 12th, 2009 at 1:45 pm
All depends on what you like. I have a Wii (nintendo consoles only) and I am a fan of the good looking stuff and the cartoon stuff, but for ghostbusters I just don’t like the look of it on Wii. I mean I may need to see some more video’s before I am even convinced to rent this let alone purchasing it. I love the ghostbuster but the graphics overall are going to make me sit this one out, (I really don’t like the look or Ray or Egon.) I would have preferred a more realistic looks to this game, I mean, I am still SO impressed with Resident Evil 4. I look at the ghostbusters Wii and I am just asking why? Don’t give me that “oh its the art style” bullish, it’s demographics, plain and simple. Boooooooo. Oh well I am loving Madworld and looking forward to The Conduit, Cursed Mountain, Muramasa, Dead Space, and Fatal Frame. See, Muramasa is cartoony but in a good, great, fantastic way, ghostbusters mmmmm is not. I still hope it does well though.
April 12th, 2009 at 4:39 pm
I think it’s a little early to claim that this is a demographics only decision – a lot more thought goes into the development of a games visual style than “who are we selling it to.” Speaking of demographics, Ghostbusters is very much a “retro” title, I’m sure publishers are counting a large percentage of sales to be coming from gamers who grew up with the movies and cartoon – the “demographics” a more cartoony art style would typically market to have no identification with the series. It’s still too early for me to judge the game – it sounds like it has the same story/voice acting as the 360/ps3 version – and Will tells me that it’s incredibly fun all around. We’ll see, but for me the Graphics are probably the third, forth or fifth most important thing in the game, and unless they induce seizures, they aren’t reason enough to discount a game alone.
April 12th, 2009 at 5:03 pm
What I’d prefer for a Ghostbusters game is a HD – twin stick – over the top – over the top – shooter.
April 14th, 2009 at 12:33 pm
Well I grew up with the cartoon, does mean I want to live in the past, that has nothing to do with the way it looks. I also agree that graphics are third, fourth, or fifth on the list, but if I don’t like the look of the game how could I stand playing it, I mean video games are not an eyes closed experience lol. Like I said Ghostbusters could have gone for RE4 styles graphics. As I said Muramasa is cartoony, I would not want that game to be realistic, Ghostbusters is different. Since I am an artist I am critical and visual aspect is very important to me, if I don’t like the way it looks, game play is not going to save it. Just like bloom blox, played it and the simple act of building and destroying is not enough for me regardless of how great the physics engine is.