Lost Winds “validates” development process, says Frontier Developments boss
Friday, June 20th, 2008 at 10:16am by JackFrontier Developments had something short, but special, on their hands when they launched Lost Winds via Nintendo’s WiiWare service last month. It received mostly critical acclaim, numerous downloads, and is currently the number one WiiWare download in Europe. As Frontier boss David Braben sees it, the game provides evidence that the development process it came out of is constructive.
What Braben refers to in the Game Industry article is the internal development process at Frontier, but I’d take it a step further, and say that Lost Winds validates Nintendo’s spin that WiiWare could be something different on the digi-distro scene.
The “different” part is a relatively hands-off approach from Nintendo with higher profit for developers. In Frontier’s case, this meant they could continue to implement their “Game of the Week” spin cycle game development process, wherein the entire company picked and poked at various game ideas until the best of them floated to the surface. We got Lost Winds, and they got a hit on their hands. Oh, and some cash in hand for Lost Winds 2, too.



12-player worldwide online multiplayer is a blast, but what if you want to play Mario Kart Wii with a friend and can’t find the right time to meet up? Send your friend a Time Trial challenge! In a way, it’s like playing Advance Wars through the mail. One player races on the course of their choice and then sends their result to a friend. That friend takes their turn when they have time to do so. Results are shared and you can brag the heck out of it; repeat.

In an interview Thursday with 







Capcom stroked a sweet little birdie when it announced last Wednesday the addition of an online multiplayer component to its upcoming exclusive Wii golfer, We Love Golf.


