“The perfect game.”
Our community often scoffs at the concept. Many argue perfection is unattainable, a Utopian mirage no game developer could ever reach. No game is entirely unblemished; there is always room for improvement, we argue, and there is always a flaw worth criticizing.
It almost seems an unwritten rule of gaming. The words of a writer who describes any game as “faultless” should be read with a certain degree of incredulity, particularly if s/he bestows a perfect score upon said game. Quite simply, there is no such thing as a “perfect 10.”
And as we scrutinize textures and analyze frame rates, reaching beyond the realms of practicality to invalidate perfection and justify a 9.6 review score, an irritated wave of antagonism toward sequels slowly spreads throughout our community. Speaking of unwritten rules, it is almost as if gamers are beginning to treat franchises as they would a passionate fling at the office.
The first time was great, and the second time was even better. But beyond that, things just start to get boring.
(more…)