GameCube tech demo does things Wii can’t
Tuesday, March 3rd, 2009 at 4:16pm by DerekCountless developers have cited the system’s inherent weaknesses, rather than their own effort, as the catalyst for poor Wii graphics.
When footage like this comes along, one can’t help but wonder.
Mined by the folks at Unseen 64, this tech demo was used in a May 2001 software development kit for the Nintendo GameCube. It hosts a virtual tour of eight rooms in Princess Peach’s Castle, each of which showcases an effect or feature possible with GameCube hardware.
Room two, for example, features large textures and mipmaps. Room three uses a massive spiral staircase to highlight specular, bump and shadow mapping. Antialiasing, texture projection, local lighting and more then-advanced graphics features are also showcased.
Features, I might add, you’re to believe Wii just can’t handle.












