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console wars

Nintendo lets April “showers” do the talking

Thursday, May 15th, 2008 at 5:46pm by Press Release

Oh NoWii™ emerged as the top-selling console in April, according to the independent NPD Group, which tracks U.S. video game sales. Wii sold more than 714,000 units in April alone, bringing its lifetime sales in the United States to more than 9.5 million.

“Wii sales were buoyed in part by the strong launch of Mario Kart Wii, which sold more than 1.1 million units,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Our belief in appealing to a broad, diverse audience of players continues to resonate with consumers, and we look forward to continuing our outreach to an expanded audience with the launch of Wii Fit next week.”

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Commonplace criticisms of Wii, Nintendo begin to fade

Saturday, April 26th, 2008 at 8:59am by Jack

250_nintendo-mario.jpgRemember that damning New York Times piece about Wii, low attach rates and how the system is anathema to “hardcore gamers?”

It’s been pretty much summarily attacked all week long as an example of poor reporting (believe me, I can relate), but this article from Ars Technica–and a response from VGChartz, from which the NYT compiled its data–pretty much smothered the article’s weakened husk as it slept.

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Nintendo and its ingenious plan to gimp online gaming

Thursday, April 3rd, 2008 at 11:27am by Jack

Online gamingNintendo and its approach to online gaming has been pretty perplexing to guys like us, huh? Friend Codes head us off at every pass like some small town sheriff drunk with power; servers groan and creak when we attempt to Brawl with friends and strangers alike; and don’t get us started on trying to chat in-game, right?

Most of us are optimists, I’d like to think, and deep down we give Nintendo the benefit of the doubt. Soon, we say, soon they’ll get it right and we’ll be seamlessly battling it out online tossing taunts at friends while the latest Wii Connect 24 update downloads in the background, complete with an “adults only” Friend Code nullifier that essentially makes the annoying online gatekeeper a thing of the past.

But I’m not an optimist. I don’t believe any of that. Two different things happened this week that lead me to believe none of it will ever happen. This has been Nintendo’s plan all along. The ironic thing about it all? It’s going to work. (more…)

Customers still lining up for Wii shipments

Sunday, March 16th, 2008 at 6:15pm by Derek

wal-mart3.JPGLast week, while the Infendo offices bubbled with giddy Brawl-induced enthusiasm and my colleagues took some brutal smash attacks from the regulars, I was taking a week-long break in sunny San Jose.

Finding a launch-week copy in California was almost impossible, so as soon as I landed in Pittsburgh late last night, I committed to a very important goal. There would be no phone calls, no unpacking. At least not for a while; more than anything else, I needed to get my Smash on.

I drove home, tossed my luggage in the corner and made an impetuous 12:15 AM beeline to a local Wal-Mart, desperate to find a leftover copy of Brawl and to log some late-night hours of Smash. I expected to a find ghost town, an empty department with few, if any, copies and nary a nearby Wal-Mart associate to assist me.

What I found was quite different.

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See, I told you attach rates don’t mean jack

Thursday, January 24th, 2008 at 5:45pm by Blake

IGN writes: “If you’re still under the impression that consumers are only buying Nintendo’s new console for Wii Sports, perhaps the latest software to hardware tie ratio numbers from the NPD Group will change your mind. According to the software data tracking service, consumers purchased 8.11 games for every Wii console sold in December. This relates to 7.76 games for every Xbox 360 sold during the month and 5.04 games for every PlayStation 3 purchased in the same time frame.”

While Microsoft would have you believe that attach rates (total number of games divided by total units sold) are mucho importante when determining popularity and game quality, these numbers even out over time, regardless of the total installed base. For example, here are the life-to-date tie-ratio of last-gen systems: PS2 = 11.31, Xbox = 10.87, and GameCube = 9.34. Here’s the installed base of each system: PS2 = 120 million, Xbox = 24 million, and GameCube = 22 million.

The Dreamcast or Virtual Boy could have had a high attach rate for all we know, but did it matter?