Bustin’ makes New Game Get feel good!
Monday, June 15th, 2009 at 9:28am by David
[Insert lame who-you-gonna-call joke here]! Besides Ghostbusters, there’s also the possibly rad Flower, Sun, and Rain by Suda 51. What’s on deck for you this week?

[Insert lame who-you-gonna-call joke here]! Besides Ghostbusters, there’s also the possibly rad Flower, Sun, and Rain by Suda 51. What’s on deck for you this week?

It’s been almost a good two years since the last release of a Trauma Center title on the Wii. However, Trauma Team is not just about being a masterful surgeon with the healing touch. Visit the next page for some more screens and find out exactly what the game is about.

Depending on how you slice it, the new look of Madden NFL on Wii is either a welcome change or repulsive break from the norm. When EA Sports unveiled the unique, admittedly more playful look last month, a lot of fans were turned off. Overnight, the Wii version ditched the simulated realism it was known for in favor of arcade exaggeration. Why?
We caught up with the Madden Wii designer Matt Read for his reaction to the reaction, his explanation of the graphical change, an update on the features to be included on Wii (e.g. online multiplayer, exclusive modes), and why he thinks Madden 10 for Wii “stands on its own as a true to its roots football game.”
Nintendo has a message for its third-party partners—there’s still plenty of room in the Mushroom Kingdom.
Speaking Tuesday with the Wall Street Journal, Nintendo of America president Reggie-Fils Aime said he hopes to increase the percentage of Wii games published by third-party companies by 15 percent.
Fils-Aime’s goal would raise the third-party Wii share from 55 to 70 percent, roughly the same as the split for the Nintendo DS.
In addition to improving publisher relations, increasing the third-party presence on Wii would also strengthen the diversity of games available, a cyclical benefit Fils-Aime says helps sell Wii hardware.
“In order to achieve high levels of sales of hardware, we need all genres in the market,” Fils-Aime told the Wall Steet Journal.
Like rustling leaves freed by an October breeze, blockbuster games will be falling from store shelves into consumers’ hands all autumn long.
Or so hopes David W. Carlson.
The executive vice president and chief financial officer of GameStop, Carlson said Thursday the company expects to finish 2009 strong thanks to a Q4 release list including, among major multiplatform titles, “a couple” unannounced Nintendo games.
Carlson highlighted October releases such as Tekken 6 and BioShock 2 during GameStop’s first-quarter earnings call Thursday as titles the company expects will help it reach its full-year earnings guidance.
“Then going into November (we expect) Call of Duty: Modern Warfare 2, Assassin’s Creed 2,” continued Carlson. “And we believe there’s a couple of Nintendo titles coming that have not been announced.”
“So it looks like…a very, very strong fall and holiday season.”

An IGN editorial made the Digg homepage over the weekend and subsequently has been making the online rounds. The piece examines “the biggest threats to Nintendo’s success in 2009,” but I couldn’t help but feel underwhelmed after skimming it. It’s a great topic, but IGN’s reasonings seem irrelevant. Here’s why: (more…)
Dear readers,
In an effort to optimize advertising page views to grow our little site, we’ve begun using multi-page articles on Infendo this month. We’re still working on where they make the most sense, but in the future, we plan on adhering to the following guidelines:

EA today released a fresh batch of screenshots for Madden NFL 10 on Wii. Reactions to the first screen were mixed. But keep in mind Madden die-hards will stick to Xbox 360 and PS3 versions. The Wii version is obviously trying to do something new. For EA, the Wii version is all about growth, as the status quo design has grown stagnant in recent years. Still big, but stagnant. Madden NFL 10 arrives August 12.
If the sticky, color-spewing de Blob were to splatter paint upon the THQ offices, he would color them green.
A pale, cash-like shade, that is.
CEO Brian Farrell said Tuesday his company’s colorful Wii platformer has sold more than 700,000 copies worldwide to date.
The game’s success has enabled THQ to keep de Blob at its original price point. After five months at retail, de Blob still sells for $49.99.
“We can make money on games like that,” said Farrell.