Suda 51 on game development
Monday, March 12th, 2007 at 11:43am by Staff
Infendo regular Josh D. points us to a Next Generation feature on Killer 7’s Suda 51 (Grasshopper Manufacture president Goichi Suda) entitled Suda 51 and the Punk Spirit.
It’s worth a read for all you Killer 7 fans out there, as well as you aspiring game designers/developers still reeling over comments made last week that Nintendo consoles lack artistic style.
Here’s my fundamental sticking point for the industry right now, summed up by Suda 51:
Suda 51 said that there are two types of directors: business-oriented and artist-types. The business-oriented directors “like to be lucrative” and create games at the request of a publisher, while artist-types create a game without thinking about the time frame or budget, he told an intent GDC audience.
I’m all for the latter, because it means more fun for me and a better dollar spent in the long run. And yes, I just said fun, again.





March 12th, 2007 at 4:48 pm
Really, Jack?
Let me give you a short list:
Beyond Good & Evil
Panzer Dragoon Orta
Otogi
Metal Arms
Psychonauts
Oddworld: Stranger
I could go on and on… All super-original, great games that had pitiful sales. That seems to be the norm, not the exception.
Anyone excited about Pokémon Diamond/Pearl? I am! It is going to sell like crazy here, as it did in Japan!
March 13th, 2007 at 1:35 am
If Pokemon is online, i’ll get it just for that. As long as i can pronounce the names.