Aonuma: “Recent Zelda games have been rather linear”

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The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS has been praised for not only its call back to A Link to the Past but its departure from the usual norms of the popular franchise (item renting and choosing dungeon order, to be exact). However, aside from a few drastic changes, longtime Zelda producer Eiji Aonuma hopes to change more for the series’ betterment.

In an interview with Official Nintendo Magazine about the making of A Link Between Worlds, Aonuma states that “recent Zelda games have been rather linear.” Aonuma’s mission it seems for the the next console Zelda title is to make a return to the “sense of wonder that existed in the original Legend of Zelda.”

Now, as many fans know, the stream of 3D console-based Zelda titles have taken risks on mostly visual design and tweaks to dungeon design and combat. What appears to be Aonuma’s mission is to make the The Legend of Zelda feel more fresh and less relying on traditional norms.

You can read Aonuma’s interview with ONM here.

How would you like to see the Zelda series changed in terms on non-linearity? Tell us in the comments below.

 

Harrison Milfeld is a writer, editor, and freelance journalist from Missouri. Ever since he could walk, Harrison has been an avid fan of the world of Nintendo. For years, he has purchased every one of the company's subsequent products (yes, including the Virtual Boy and eReader). It wasn't until he was a young teen when he bought a PS2 that he began to embrace cross-console relations, a decision he doesn't regret. When he's not gaming, Harrison is looking to break into the magazine journalism industry and realize his dream of becoming a features reporter.