November 2007

Snagging a Wii on “Black Friday”

Thursday, November 29th, 2007 at 10:32am by Naomi

I told Blake once I arrived in Japan I would do a guide to buying the Wii- which was still quite sought-after when I left the US. After a few months I finally waded through the necessary bureaucracy to get my own apartment and so I figured what better day to grab a Wii than “Black Friday,” the worst shopping day of the year… (more…)

Nyko’s Perfect Shot Wii glock looks fun

Thursday, November 29th, 2007 at 9:16am by Dan

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Having already been sold on cheap shooter peripherals with the release of Link’s Crossbow Training, this impending $13 plastic Wii gun made by Nyko and shipping in January looks fun. It even has a pass-through port for Nunchuck movement. Sweet and cheap, as I like to say.

Wii horse racing

Wednesday, November 28th, 2007 at 1:11pm by Dan


I love clever home brew, even if it isn’t hi-tech.

Nintendo web site feels different …

Wednesday, November 28th, 2007 at 10:42am by Jack

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Because for some lucky blokes it is different. Loading differently anyway.

Could this be a first look at the changes Nintendo promised when it summarily ripped the NSider forums away from us over the summer? No word yet on the fate of the late, great forums (depending on who you ask, of course), but this does appear to be some kind of beta for the newly designed Nintendo.com.

The crate game review system is ingenious

Wednesday, November 28th, 2007 at 10:00am by Dan

mms-nov-2007.jpgInfendo likes to criticize the standard 10-point game review system for taking itself too seriously. Is a game exceptional, good, average, or poor — that’s all what we really want to know.

But Old Man Murray devised a great way to critique video games — by how long it takes before the player encounters an uninspired power-up crate or barrel.

All games contain crates, therefore all games can be judged empirically on those crates. Once we came up with that insight, the actual formula for the world’s first completely unbiased review methodology was a trivial matter of applying our many hours spent watching actors portray scientists on television to our hatred of crates. Games can be rated and compared based on the shortest amount of time it takes a player to reach the first crate, which represents the point where the developers ran out of ideas.

We laugh because it’s funny, and we laugh because it’s true.